RST13995
reseT
Offline 91.121.43.194:26975 checked 9d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 6d 22h.
The force wipe · high confidence
Coming wipes
- 6d 22hThu 5 Nov, 19:00 UTCFW
- 34d 22hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 20 Oct, 11:21 UTC9d ago | 1 | – | running | 0 |
| Wed 14 Oct, 18:58 UTC15d ago | 0 | – | 5.7 days | 0 |
| Sat 3 Oct, 10:46 UTC26d ago | 1 | halved by day 1 | 11.3 days | 0 |
| Fri 2 Oct, 22:27 UTC26d ago | 1 | – | 0.5 days | 0 |
| Thu 1 Oct, 14:46 UTC28d ago | 1 | – | 1.3 days | 0 |
| Tue 29 Sep, 08:36 UTC30d ago | 1 | – | 2.3 days | 1 |
| Mon 28 Sep, 21:22 UTC30d ago | 1 | – | 0.5 days | 1 |
| Mon 28 Sep, 11:03 UTC31d ago | 1 | – | 0.4 days | 1 |
| Wed 23 Sep, 10:52 UTC36d ago | 1 | – | 5 days | 1 |
| Thu 17 Sep, 15:01 UTC42d ago | 1 | halved by day 1 | 5.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 51/700
-
02MODPlayers 138/700
-
03MODPlayers 16/1000
-
04MODPlayers 108/1000
-
05MODPlayers 218/1000
-
06MODPlayers 358/1000
Quick answers
From the figures on this page.
Filters
Which lists and filters on Rust Tracker show reseT?
Modded servers, tracked live — the Rust Tracker lists that include reseT. On the server list, these filters bring it up: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Which tags does reseT carry, and what do they mean?
Listed for the server browser to read, reseT publishes these tags: gmrust (Game mode): Standard survival mode for Rust; mp5 (Max players): 5 slots on this server; ts8 (Group limit): Teams cap at 8; this is the game default; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167781 (Build): Build: 167781; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): The region code is unset; ^m (Monthly): Follows Facepunch's force wipe: one wipe per month; ^v (Vanilla): No changed rates, kits or rules — the game as Facepunch ships it; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.
Wipe Times
What should you expect on reseT when wipe day lands?
Recent wipes averaged a peak of 1 players. 0 hours after the latest wipe, the crowd peaked. Half the peak was held until the next wipe in 0% of its recent wipes. In the other cases, half the peak was lost by day 1.
When does reseT wipe?
The only wipe at reseT is the monthly force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 9 days 9 hours since this world was made. Tags list a monthly wipe schedule.
Server Details
What is the uptime on reseT, and is it online?
Offline: reseT confirmed offline, last seen 9 days 8 hours ago. 0 of 168 hours up over the last 7 full days: 0% uptime. The first sighting by Rust Tracker was 13 September 2026.
What Rust version is reseT on?
Confirmed for reseT: Rust network protocol 2634 and build 167781, Linux. The same protocol is required to join, and Steam updates it for you.
Which location is reseT in?
Nothing on region from reseT; none is published. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 91.121.43.194:26975.
Player Count
Is reseT busy?
Last seen 9 days 8 hours ago; reseT is offline at present.
How does reseT compare in the rankings?
Top 64% of all ranked servers, and #13,995 on seven-day player hours: reseT.
Map and Rules
Which settings and rules are confirmed on reseT?
Nothing in reseT's name states a gather rate. Up to 8 players per group, the game's default. It runs survival, gather, build and raid: the standard game. Fighting and raiding between players are on. Plugins or settings change the game, and the server browser lists it under Modded. Plugins on it: Oxide. Its label is vanilla: no changed rates, kits or rules — the game as Facepunch ships it. On: VAC, Valve's anti-cheat.
Which map is loaded on reseT?
A procedural map of size 4,000 runs on reseT, generated by the game from seed 1. Look at it on RustMaps from this page: equal size and seed return the same map. Read the name of its map: Custom Map.
Connect
What is the way to join reseT?
Open the console in Rust with F1 after starting the game, then type client.connect 91.121.43.194:26975. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp5,ptrak,$r?,v2634,^m,^v,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp5
ts8
v2634
cs167781
ptrak
$r?
Wipe schedule
^m
Difficulty
^v
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.