TST13861
test
Offline 91.108.0.163:28015 checked 24d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01COMPlayers 636/675
-
02COMPlayers 485/525
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03COMPlayers 59/250
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04COMPlayers 36/250
-
05COMPlayers 138/200
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06COMPlayers 255/300
Quick answers
From the figures on this page.
Filters
Which lists and filters on Rust Tracker show test?
On Rust Tracker, test sits in these lists: Community servers, no tags. These filters surface it on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the tags mean that test is listed under?
The game's server browser reads these tags from test: gmrust (Game mode): Rust survival, standard mode; mp75 (Max players): Slots: 75; ts8 (Group limit): Team limit is 8, the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs166652 (Build): Build: 166652; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): No region code is set. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Wipe Times
On what schedule does test wipe?
test's rhythm cannot be told yet: too few wipes on record. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. This world has been running 26 days 23 hours.
Server Details
Is test up, and how does its uptime hold?
Offline: test confirmed offline, last seen 24 days 7 hours ago. 0% uptime over the last 7 full days, with 0 of 168 hours up. First contact for Rust Tracker: 4 October 2026.
What Rust version is test on?
Rust network protocol 2634 and build 166652 is the build on test; the platform is Linux. The same protocol is required to join, and Steam updates it for you.
Where does test sit?
No region is published by test. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 91.108.0.163:28015.
Player Count
Is test busy?
Last seen 24 days 7 hours ago; test is offline at present.
Where does test sit in the server rankings?
On player hours over seven days, test ranks #13,861, inside the top 61% of all ranked servers.
Map and Rules
Which settings and rules are confirmed on test?
No gather rate appears in test's name. Up to 8 players per group, the game's default. survival is the game mode, gather, build, raid, as the game intends. Raiding and PvP are permitted between players. Listed under Community in the server browser, it is a community server. VAC is on, Valve's anti-cheat.
What map is test on?
A procedural map runs on test, generated by the game.
How to Join
How do you get onto test?
Open the console in Rust with F1 after starting the game, then type client.connect 91.108.0.163:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp75,ptrak,$r?,v2634,gmrust,cs166652,ts8
Game
gmrust
mp75
ts8
v2634
cs166652
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.