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Rust TrackerRTRC · Radar control
ATIS RTRC INFO X SRV11,809online PAX80,805playing OCC3,802with players WIPED 3H104
COMCommunity traffic
Callsign

STG13973

Staging Crossjoin Test

Offline 91.1.111.20:28025 checked 33d ago

Clearance · join
Players now 1/ 2 50% full
7-day average0peak –
Rank#13,973top 61%
Last wipe33d agono schedule published
Next wipe–no wipe seen yet
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep26 Sep28 Sep29 Sep1 Oct2 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01COM
    Callsign RST015EU · groups of 12+ · weekly · 552 on average Rusty Moose |EU Mondays|
    Players 605/675
  2. 02COM
    Callsign RST015EU · groups of 12+ · monthly · 318 on average Rustoria.co - EU East Long
    Players 377/525
  3. 03COM
    Callsign RST015EU · groups of 12+ · weekly · 299 on average Rusty Moose |EU Main|
    Players 47/250
  4. 04COM
    Callsign RST015EU · groups of 16+ · weekly · 298 on average Rustoria.co - EU Main
    Players 35/250
  5. 05COM
    Callsign RST018EU · groups of 16+ · weekly · 271 on average Rustafied.com - EU Friday
    Players 137/200
  6. 06COM
    Callsign RST015EU · groups of 12+ · biweekly · 254 on average Rustoria.co - EU East Medium
    Players 160/300
ATIS · this server

Quick answers

From the figures on this page.

Filters

Which Rust Tracker filters and lists carry Staging Crossjoin Test?

These Rust Tracker lists carry Staging Crossjoin Test: Community servers, no tags. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the tags on Staging Crossjoin Test?

Listed for the server browser to read, Staging Crossjoin Test publishes these tags: gmrust (Game mode): Rust survival, standard mode; mp2 (Max players): Slots: 2; ts8 (Group limit): Teams cap at 8; this is the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs165824 (Build): The game build is 165824; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): The region code is unset. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Schedule

When does Staging Crossjoin Test wipe?

Staging Crossjoin Test's rhythm cannot be told yet: too few wipes on record. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. 33 days 4 hours since this world was made.

Location and Status

What is the uptime on Staging Crossjoin Test, and is it online?

Offline now, Staging Crossjoin Test was last seen 33 days 4 hours ago. 0% uptime over the last 7 full days, with 0 of 168 hours up. Rust Tracker logged it first on 25 September 2026.

Which Rust version is confirmed on Staging Crossjoin Test?

Rust network protocol 2634 and build 165824 on Windows is what Staging Crossjoin Test runs. The same protocol is required to join, and Steam updates it for you.

Which location is Staging Crossjoin Test in?

Nothing on region from Staging Crossjoin Test; none is published. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 91.1.111.20:28025.

Player Count

Is Staging Crossjoin Test busy?

Offline: Staging Crossjoin Test, last seen 33 days 4 hours ago.

How does Staging Crossjoin Test compare in the rankings?

Seven-day player hours put Staging Crossjoin Test at #13,973, within the top 61% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on Staging Crossjoin Test?

No gather rate appears in Staging Crossjoin Test's name. 8 players per group is the game's default, and the cap holds. It runs survival, gather, build and raid: the standard game. Fighting and raiding between players are on. The server browser lists it under Community, as a community server. VAC is on, Valve's anti-cheat.

What map is Staging Crossjoin Test on?

Procedural map on Staging Crossjoin Test, made by the game.

Connect

What is the way to join Staging Crossjoin Test?

Open the console in Rust with F1 after starting the game, then type client.connect 91.1.111.20:28025. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp2,ptrak,$r?,v2634,gmrust,cs165824,ts8

Game

gmrust
Game mode Rust survival, standard mode.
mp2
Max players Slots: 2.
ts8
Group limit Teams cap at 8; this is the game default.
v2634
Protocol Join only if your game is on protocol 2634.
cs165824
Build The game build is 165824.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code The region code is unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.