DVL12968
Development Server
Offline 90.47.20.251:28015 checked 11d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 9 Oct, 21:42 UTC19d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01COMPlayers 237/275
-
02COMPlayers 138/200
-
03COMPlayers 27/250
-
04COMPlayers 14/250
-
05COMPlayers 30/100
-
06COMPlayers 0/200
Quick answers
From the figures on this page.
Tags
Where does Development Server appear in Rust Tracker lists and filters?
These Rust Tracker lists carry Development Server: Community servers, no tags. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which tags does Development Server carry, and what do they mean?
These tags are published by Development Server for the game's server browser to read: gmrust (Game mode): Rust survival, standard mode; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): Teams cap at 8; this is the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): No region code is set. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.
Wipe Times
What happens on Development Server on wipe day?
At their busiest, recent wipes averaged 1 players. The peak on the latest wipe came 0 hours after it.
Which wipe times are confirmed for Development Server?
Too few wipes on record for Development Server to show its rhythm. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. 19 days 3 hours since this world was made.
Server Details
How reliable is Development Server, and is it online now?
Offline: Development Server confirmed offline, last seen 11 days 8 hours ago. Uptime stood at 0% for the last 7 full days, 0 of 168 hours online. First contact for Rust Tracker: 3 October 2026.
What Rust version is Development Server on?
Rust network protocol 2634 and build 167398 on Windows is what Development Server runs. Steam updates it for you; your game must share the protocol to join.
Where does Development Server sit?
No region is published by Development Server. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 90.47.20.251:28015.
Player Count
Is Development Server busy?
Last seen 11 days 8 hours ago; Development Server is offline at present.
How does Development Server compare in the rankings?
Top 59% of all ranked servers, and #12,968 on seven-day player hours: Development Server.
Map and Rules
Which settings and rules are confirmed on Development Server?
The name of Development Server carries no gather rate. 8 players per group is the game's default, and the cap holds. survival is the game mode, gather, build and raid: the standard game. Raiding and PvP are permitted between players. Listed under Community in the server browser, it is a community server. VAC is on, Valve's anti-cheat.
What map is Development Server on?
A procedural map runs on Development Server, generated by the game.
How to Join
Which steps join Development Server?
To connect: start Rust, press F1, enter client.connect 90.47.20.251:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp50,ptrak,$r?,v2634,gmrust,cs167398,ts8
Game
gmrust
mp50
ts8
v2634
cs167398
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.