TST13243
TestServer
Offline 90.156.214.152:28015 checked 39d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01COMPlayers 657/675
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02COMPlayers 411/425
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03COMPlayers 45/250
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04COMPlayers 47/250
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05COMPlayers 175/200
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06COMPlayers 107/125
Quick answers
From the figures on this page.
Tags
Which Rust Tracker filters and lists carry TestServer?
On Rust Tracker, TestServer sits in these lists: Community servers, no tags. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which tags does TestServer carry, and what do they mean?
Listed for the server browser to read, TestServer publishes these tags: gmrust (Game mode): Standard survival mode for Rust; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): Default team size: 8; v2633 (Protocol): To join, your game must match protocol 2633; cs164530 (Build): Build: 164530; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): Region code: not set. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Wipe Schedule
Which wipe times are confirmed for TestServer?
Too few wipes on record for TestServer to show its rhythm. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. This world has been running 39 days 23 hours.
Server Details
How reliable is TestServer, and is it online now?
Offline: TestServer confirmed offline, last seen 39 days 21 hours ago. 0 of 168 hours up over the last 7 full days: 0% uptime. The first sighting by Rust Tracker was 18 September 2026.
Which Rust version is confirmed on TestServer?
Rust network protocol 2633 and build 164530 on Windows is what TestServer runs. To join, your game must be on the same protocol; Steam handles the update.
Which location is TestServer in?
Region: none published by TestServer. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 90.156.214.152:28015.
Player Count
What is the player count on TestServer?
Offline: TestServer, last seen 39 days 21 hours ago.
How does TestServer compare in the rankings?
Top – of all ranked servers, and #13,243 on seven-day player hours: TestServer.
Map and Rules
Which settings and rules are confirmed on TestServer?
No gather rate appears in TestServer's name. The game's default applies: groups can have up to 8 players. It runs survival, gather, build, raid, as the game intends. Fighting and raiding between players are on. The server browser lists it under Community, as a community server. On: VAC, Valve's anti-cheat.
Connect
Which steps join TestServer?
To connect: start Rust, press F1, enter client.connect 90.156.214.152:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2633,gmrust,cs164530,ts8
Game
gmrust
mp10
ts8
v2633
cs164530
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.