TST14163
test
Offline 9.246.41.75:20000 checked 34d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01COMPlayers 231/250
-
02COMPlayers 15/250
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03COMPlayers 23/250
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04COMPlayers 113/200
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05COMPlayers 45/200
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06COMPlayers 43/100
Quick answers
From the figures on this page.
Filters
Where does test appear in Rust Tracker lists and filters?
These Rust Tracker lists carry test: Community servers, no tags. These filters surface it on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which tags does test carry, and what do they mean?
The game's server browser reads these tags from test: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): Teams cap at 8; this is the game default; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): Build: 165217; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): The region code is unset. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Schedule
When does test wipe?
The record holds too few of test's wipes to show its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. 46 days 13 hours since this world was made.
Location and Status
Is test up, and how does its uptime hold?
Offline: test confirmed offline, last seen 34 days 6 hours ago. 0 of 168 hours up over the last 7 full days: 0% uptime. The first sighting by Rust Tracker was 23 September 2026.
Which Rust version is confirmed on test?
Rust network protocol 2633 and build 165217 on Windows is what test runs. Steam updates it for you; your game must share the protocol to join.
What location is test hosted in?
Nothing on region from test; none is published. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 9.246.41.75:20000.
Population
Is test busy?
Offline: test, last seen 34 days 6 hours ago.
Where does test sit in the server rankings?
Top 65% of all ranked servers, and #14,163 on seven-day player hours: test.
Map and Rules
Which settings and rules are confirmed on test?
The name of test carries no gather rate. 8 players per group is the game's default, and the cap holds. It runs survival, gather, build, raid, as the game intends. Players can raid and fight each other here. Listed under Community in the server browser, it is a community server. Off: VAC, Valve's anti-cheat.
Which map is loaded on test?
Procedural map on test, made by the game.
How to Join
How do you get onto test?
To connect: start Rust, press F1, enter client.connect 9.246.41.75:20000 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8
Game
gmrust
mp10
ts8
v2633
cs165217
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.