TST14639
test
Offline 9.246.41.5:20000 checked 23d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01COMPlayers 231/250
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02COMPlayers 15/250
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03COMPlayers 23/250
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04COMPlayers 113/200
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05COMPlayers 45/200
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06COMPlayers 43/100
Quick answers
From the figures on this page.
Tags
Which Rust Tracker filters and lists carry test?
Community servers, no tags — the Rust Tracker lists that include test. These filters surface it on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the tags mean that test is listed under?
Listed for the server browser to read, test publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams cap at 8; this is the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): Build: 166652; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): No region code is set. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Wipe Schedule
When does test wipe?
The record holds too few of test's wipes to show its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. Its world went live 25 days 9 hours.
Location and Status
How reliable is test, and is it online now?
Offline: test confirmed offline, last seen 23 days 8 hours ago. 0 of 168 hours up over the last 7 full days: 0% uptime. First contact for Rust Tracker: 4 October 2026.
What Rust version is test on?
Rust network protocol 2634 and build 166652 is the build on test; the platform is Windows. To join, your game must be on the same protocol; Steam handles the update.
What location is test hosted in?
Region: none published by test. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 9.246.41.5:20000.
Player Count
What is the player count on test?
Offline: test, last seen 23 days 8 hours ago.
What rank does test carry among Rust servers?
Top 65% of all ranked servers, and #14,639 on seven-day player hours: test.
Settings
Which settings and rules are confirmed on test?
The name of test carries no gather rate. 8 players per group is the game's default, and the cap holds. survival is the game mode, gather, build, raid, as the game intends. Players can raid and fight each other here. Listed under Community in the server browser, it is a community server. VAC is off, Valve's anti-cheat.
Which map is confirmed for test?
A procedural map runs on test, generated by the game.
How to Join
What is the way to join test?
To connect: start Rust, press F1, enter client.connect 9.246.41.5:20000 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8
Game
gmrust
mp10
ts8
v2634
cs166652
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.