Skip to the page
Rust TrackerRTRC · Radar control
ATIS RTRC INFO V SRV11,750online PAX60,289playing OCC3,494with players WIPED 3H127
MODModded traffic
Callsign

KTT7064=

Kitty Slayer's Lair

Online NA 89.28.237.40:28005 checked 11m ago

monthly wipes moddedcarbonpve
Clearance · join
Players now 0/ 50 0% full
7-day average0peak 1
Rank#7,064top 32% · #1088 in NA
Last wipe25d agomonthly schedule
Next wipe8d 19hThu 5 Nov, 19:00 UTC FW
Track history

Players

AveragePeak
0123400:0009:0018:0003:0012:0021:00

Hourly average and peak, UTC.

Server performance

0246800:0009:0018:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 32% of all ranked servers, top 58% in NA. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

force wipes only
ETD · next wipe

Next wipe Thursday 5 November, 19:00 UTC, in 8d 19h.

The force wipe · high confidence

usual gap0.3 daysbetween real wipes
wipe-day peak3players, last three wipes

Coming wipes

  1. 8d 19hThu 5 Nov, 19:00 UTCFW
  2. 36d 19hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Fri 2 OctThu 1 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 38 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 01:13 UTC25d ago 3 – running 0
Thu 1 Oct, 19:09 UTC FW26d ago 3 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign RST013NA · groups of 8+ · monthly · 52 on average [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing
    Players 60/200
  2. 02MOD
    Callsign RST014NA · groups of 8+ · monthly · 39 on average [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing
    Players 42/200
  3. 03MOD
    Callsign ZMB017NA · groups of 14+ · monthly · 34 on average Zombie Land PVE Monthly | Raids | Skills | Custom Maps
    Players 42/100
  4. 04MOD
    Callsign HXE014NA · no group limit · 1x · monthly · 32 on average Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet
    Players 47/100
  5. 05MOD
    Callsign SLT017NA · groups of 20+ · monthly · 25 on average [US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack |
    Players 41/150
  6. 06MOD
    Callsign RST024NA · groups of 8+ · monthly · 12 on average RustPlay PVE/PVP-Zones TP|Zombies|LVLs|Kits|Quests|Clans|+More!
    Players 15/420
ATIS · this server

Quick answers

From the figures on this page.

Filters

Which Rust Tracker filters and lists carry Kitty Slayer's Lair?

These Rust Tracker lists carry Kitty Slayer's Lair: PvE servers, tracked live, Modded servers, tracked live and North America: live server tracking. It comes up under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

What do the tags mean that Kitty Slayer's Lair is listed under?

The game's server browser reads these tags from Kitty Slayer's Lair: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): 50 slots on this server; ts8 (Group limit): Teams cap at 8; this is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): The region code is unset; ^m (Monthly): Monthly wipe, on Facepunch's force wipe; ^p (PvE): The world is the danger; players do not fight each other; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon is installed — a plugin framework; NA (North America): The server browser lists it under North America. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Times

What should you expect on Kitty Slayer's Lair when wipe day lands?

Recent wipes averaged a peak of 3 players. 38 hours after the latest wipe, the crowd peaked.

On what schedule does Kitty Slayer's Lair wipe?

Once a month is the wipe rate at Kitty Slayer's Lair, on the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 25 days 21 hours since this world was made. A monthly wipe schedule is published in its tags.

Server Details

What is the uptime on Kitty Slayer's Lair, and is it online?

Right now Kitty Slayer's Lair is online. By its own uptime figure, the last restart was roughly 22 hours ago. 168 of 168 hours up over the last 7 full days: 100% uptime. The first sighting by Rust Tracker was 13 September 2026.

Which Rust build is Kitty Slayer's Lair running?

Confirmed for Kitty Slayer's Lair: Rust network protocol 2635 and build 168909, Linux. The same protocol is required to join, and Steam updates it for you.

How smoothly does Kitty Slayer's Lair run?

Average server fps over the last 48 hours: 5, with a low of 5. Maximum entities carried: 110,382, from buildings and deployables to everything else. Peak memory use: 3,512 MB. Lag, as players experience it, comes from low fps and a rising entity count.

Which location is Kitty Slayer's Lair in?

The NA tag places Kitty Slayer's Lair in North America, by its own listing. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 89.28.237.40:28005.

Population

Is Kitty Slayer's Lair busy?

Kitty Slayer's Lair is at 0 players, capacity 50. Seven-day average 0 players; peak 1.

Where does Kitty Slayer's Lair sit in the server rankings?

Seven-day player hours: #7,064 overall for Kitty Slayer's Lair, top 32% of ranked servers, #1,088 in North America.

Settings

Which settings and rules are confirmed on Kitty Slayer's Lair?

Nothing in Kitty Slayer's Lair's name states a gather rate. Up to 8 players per group, the game's default. It runs pve, other players cannot be fought. The server browser lists it under Modded, where plugins or settings change the game. The plugin count stands at Carbon. VAC is on, Valve's anti-cheat.

Which map is confirmed for Kitty Slayer's Lair?

The map on Kitty Slayer's Lair is procedural, size 4,000, seed 1829117656, generated by the game. Same size, same seed, same map. RustMaps shows it, linked from this page.

Connect

Which steps join Kitty Slayer's Lair?

To connect: start Rust, press F1, enter client.connect 89.28.237.40:28005 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,^z,^y,^m,NA,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp50
Max players 50 slots on this server.
ts8
Group limit Teams cap at 8; this is the game default.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code The region code is unset.

Wipe schedule

^m
Monthly Monthly wipe, on Facepunch's force wipe.

Gameplay

^p
PvE The world is the danger; players do not fight each other.

Mods and access

^z
Modded Under Modded: the game is changed by plugins or settings.
^y
Carbon Carbon is installed — a plugin framework.

Region

NA
North America The server browser lists it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.