TME15481
TEAM PROJECT
Offline EU 89.105.199.215:28015 checked 38d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Next wipe Sunday 1 November, 08:43 UTC, in 3d 5h.
Weekly: 7 days after its last wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 2/100
-
02MODPlayers 38/100
-
03MODPlayers 22/50
-
04MODPlayers 5/200
-
05MODPlayers 1/150
-
06MODPlayers 5/200
Quick answers
From the figures on this page.
Tags
Which lists and filters on Rust Tracker show TEAM PROJECT?
These Rust Tracker lists carry TEAM PROJECT: EU Rust servers, tracked live, Modded servers, tracked live and Battlefield servers, tracked live. It comes up under these filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
How should you read the tags on TEAM PROJECT?
These tags are published by TEAM PROJECT for the game's server browser to read: gmvanilla (Game mode): Survival in vanilla mode; mp150 (Max players): 150 slots on this server; ts8 (Group limit): Teams cap at 8; this is the game default; v2633 (Protocol): Join only if your game is on protocol 2633; cs164530 (Build): Build: 164530; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): Region code: not set; ^w (Weekly): A weekly wipe; ^v (Vanilla): Facepunch's game unaltered: rates, kits and rules unchanged; ^i (Battlefield): Kits and high rates drive fast PvP; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings; EU (Europe): In the server browser it is listed under Europe. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Wipe Times
Which wipe times are confirmed for TEAM PROJECT?
The next wipe at TEAM PROJECT is an estimate, drawn from weekly: 7 days after its last wipe. Due on Sunday 1 November at 08:43 UTC: its next wipe. Its world went live 38 days 18 hours. Its tags carry a weekly wipe schedule.
Server Details
How reliable is TEAM PROJECT, and is it online now?
Tracking shows TEAM PROJECT offline as of now, last seen 38 days 17 hours ago. 0% uptime over the last 7 full days, with 0 of 168 hours up. First contact for Rust Tracker: 20 September 2026.
Which Rust build is TEAM PROJECT running?
Confirmed for TEAM PROJECT: Rust network protocol 2633 and build 164530, Linux. To join, your game must be on the same protocol; Steam handles the update.
Which location is TEAM PROJECT in?
The EU tag places TEAM PROJECT in Europe, by its own listing. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 89.105.199.215:28015.
Player Count
Is TEAM PROJECT busy?
Offline: TEAM PROJECT, last seen 38 days 17 hours ago.
Where does TEAM PROJECT sit in the server rankings?
Top – of all ranked servers and #2,534 in Europe: TEAM PROJECT ranks #15,481 on player hours over the last seven days.
Settings
Which settings and rules are confirmed on TEAM PROJECT?
The name of TEAM PROJECT carries no gather rate. Up to 8 players per group, the game's default. It runs battlefield, high rates and kits for fast PvP. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins run on it. It uses the word vanilla for itself: facepunch's game unaltered: rates, kits and rules unchanged. VAC is on, Valve's anti-cheat.
What map is TEAM PROJECT on?
Procedural map on TEAM PROJECT, made by the game.
How to Join
What is the way to join TEAM PROJECT?
To connect: start Rust, press F1, enter client.connect 89.105.199.215:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp150,ptrak,$r?,v2633,^w,^v,^i,EU,gmvanilla,cs164530,ts8,^o^z
Game
gmvanilla
mp150
ts8
v2633
cs164530
ptrak
$r?
Wipe schedule
^w
Difficulty
^v
Gameplay
^i
Mods and access
^o
^z
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.