SLF16661
selftest
Offline 88.212.16.66:28116 checked 33d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01COMPlayers 476/575
-
02COMPlayers 441/475
-
03COMPlayers 739/250
-
04COMPlayers 64/100
-
05COMPlayers 458/250
-
06COMPlayers 26/250
Quick answers
From the figures on this page.
Filters
Which lists and filters on Rust Tracker show selftest?
On Rust Tracker, selftest sits in these lists: Community servers, no tags. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all.
How should you read the tags on selftest?
These tags are published by selftest for the game's server browser to read: mp2 (Max players): Slots: 2; v1069 (Protocol): Join only if your game is on protocol 1069; rust (Custom tag): Set by the owner or a plugin; not a standard Rust tag. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.
Wipe Schedule
When does selftest wipe?
The record holds too few of selftest's wipes to show its rhythm. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date.
Location and Status
Is selftest up, and how does its uptime hold?
Tracking shows selftest offline as of now, last seen 33 days 3 hours ago. 0 of 168 hours up over the last 7 full days: 0% uptime. Rust Tracker logged it first on 24 September 2026.
Which Rust build is selftest running?
Rust network protocol 1069 on Windows is what selftest runs. Steam updates it for you; your game must share the protocol to join.
What location is selftest hosted in?
Nothing on region from selftest; none is published. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 88.212.16.66:28116.
Population
What is the player count on selftest?
Offline now for selftest, last seen 33 days 3 hours ago.
How does selftest compare in the rankings?
On player hours over seven days, selftest ranks #16,661, inside the top 71% of all ranked servers.
Settings
Which settings and rules are confirmed on selftest?
No gather rate appears in selftest's name. No group limit appears. It runs survival, gather, build and raid: the standard game. Fighting and raiding between players are on. The server browser lists it under Community, as a community server. VAC is on, Valve's anti-cheat.
Connect
What is the way to join selftest?
Open the console in Rust with F1 after starting the game, then type client.connect 88.212.16.66:28116. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as rust,mp2,v1069
Game
mp2
v1069
Other
rust
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.