SLF15749
selftest
Offline 88.212.16.66:28016 checked 34d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01COMPlayers 271/300
-
02COMPlayers 229/250
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03COMPlayers 19/250
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04COMPlayers 24/250
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05COMPlayers 24/100
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06COMPlayers 95/200
Quick answers
From the figures on this page.
Tags
Which lists and filters on Rust Tracker show selftest?
Community servers, no tags — the Rust Tracker lists that include selftest. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all.
What do the tags mean that selftest is listed under?
Listed for the server browser to read, selftest publishes these tags: mp2 (Max players): Slots: 2; v1069 (Protocol): To join, your game must match protocol 1069; rust (Custom tag): Set by the owner or a plugin; not a standard Rust tag. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.
Wipe Times
When does selftest wipe?
The record holds too few of selftest's wipes to show its rhythm. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date.
Location and Status
Is selftest up, and how does its uptime hold?
Offline now, selftest was last seen 34 days 16 hours ago. Uptime stood at 0% for the last 7 full days, 0 of 168 hours online. First contact for Rust Tracker: 23 September 2026.
Which Rust version is confirmed on selftest?
Rust network protocol 1069 on Windows is what selftest runs. The same protocol is required to join, and Steam updates it for you.
Which location is selftest in?
Nothing on region from selftest; none is published. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 88.212.16.66:28016.
Player Count
How many players are on selftest right now?
Offline now for selftest, last seen 34 days 16 hours ago.
What rank does selftest carry among Rust servers?
Seven-day player hours put selftest at #15,749, within the top 71% of all ranked servers.
Map and Rules
Which settings and rules are confirmed on selftest?
Nothing in selftest's name states a gather rate. No group limit is published. It runs survival, gather, build, raid, as the game intends. Fighting and raiding between players are on. A community server: the server browser lists it under Community. On: VAC, Valve's anti-cheat.
Connect
Which steps join selftest?
Open the console in Rust with F1 after starting the game, then type client.connect 88.212.16.66:28016. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as rust,mp2,v1069
Game
mp2
v1069
Other
rust
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.