TST14299
TEST
Offline 88.206.86.197:28015 checked 17d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01COMPlayers 161/250
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02COMPlayers 97/200
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03COMPlayers 15/250
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04COMPlayers 16/250
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05COMPlayers 14/100
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06COMPlayers 17/200
Quick answers
From the figures on this page.
Filters
Which Rust Tracker filters and lists carry TEST?
On Rust Tracker, TEST sits in these lists: Community servers, no tags. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on TEST?
The game's server browser reads these tags from TEST: gmrust (Game mode): Standard survival mode for Rust; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams cap at 8; this is the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs166586 (Build): Build: 166586; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): Region code: not set. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.
Wipe Times
When does TEST wipe?
TEST's rhythm cannot be told yet: too few wipes on record. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. 26 days 15 hours since this world was made.
Location and Status
What is the uptime on TEST, and is it online?
Offline: TEST confirmed offline, last seen 17 days 9 hours ago. Uptime stood at 0% for the last 7 full days, 0 of 168 hours online. Rust Tracker logged it first on 2 October 2026.
What Rust version is TEST on?
Rust network protocol 2634 and build 166586 is the build on TEST; the platform is Windows. Steam updates it for you; your game must share the protocol to join.
Which location is TEST in?
No region is published by TEST. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 88.206.86.197:28015.
Player Count
How many players are on TEST right now?
Offline now for TEST, last seen 17 days 9 hours ago.
What rank does TEST carry among Rust servers?
On player hours over seven days, TEST ranks #14,299, inside the top 65% of all ranked servers.
Map and Rules
Which settings and rules are confirmed on TEST?
No gather rate appears in TEST's name. The game's default applies: groups can have up to 8 players. survival is the game mode, gather, build and raid: the standard game. Fighting and raiding between players are on. A community server: the server browser lists it under Community. VAC is on, Valve's anti-cheat.
Which map is confirmed for TEST?
Generated by the game: the procedural map on TEST.
How to Join
How do you get onto TEST?
To connect: start Rust, press F1, enter client.connect 88.206.86.197:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2634,gmrust,cs166586,ts8
Game
gmrust
mp10
ts8
v2634
cs166586
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.