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Rust TrackerRTRC · Radar control
ATIS RTRC INFO G SRV11,706online PAX60,014playing OCC3,275with players WIPED 3H160
MODModded traffic
Callsign

TST9408=

Test Server

Online 88.198.7.190:28115 checked 23m ago

solo vanillamoddedcarbon
Clearance · join
Players now 0/ 10 0% full
7-day average0peak 2
Rank#9,408top 42%
Last wipe6d agono schedule published
Next wipe–too few wipes seen yet
Track history

Players

AveragePeak
0123401:0010:0020:0005:0014:0023:00

Hourly average and peak, UTC.

Server performance

01020304001:0010:0020:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep26 Sep30 Sep26 Oct29 Oct

Top 42% of all ranked servers, and #178 of the solo servers (top 80%). Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 22 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 22:02 UTC6d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign LTM055SA · solo · weekly · 16 on average [LATAM] Estrella Solitaria SOLO ONLY | 29/10 Full Wipe
    Players 52/100
  2. 02MOD
    Callsign ONL020EU · solo · weekly · 16 on average SOLO ONLY | FULL WIPE 29.10 | UA | EU | ПАЛЯНИЦЯ | UKR
    Players 24/100
  3. 03MOD
    Callsign SRV015EA · solo · weekly · 15 on average 【疾风】5倍|单人|独狼|10.23新档|新手|快速入门
    Players 1/100
  4. 04MOD
    Callsign GUA217EU · solo · weekly · 5 on average [GUA] MODDED 2Х | SOLO | EU | MAP WIPE 27.10
    Players 7/200
  5. 05MOD
    Callsign RUS041EU · solo · monthly · 5 on average 404 RUST SOLO | ВС | ДЛЯ НОВИЧКОВ 25.10
    Players 1/400
  6. 06MOD
    Callsign RUS017EU · solo · monthly · 3 on average 404 RUST SOLO | ПН | ДЛЯ НОВИЧКОВ 26.10
    Players 2/400
ATIS · this server

Quick answers

From the figures on this page.

Tags

Where does Test Server appear in Rust Tracker lists and filters?

On Rust Tracker, Test Server sits in these lists: Modded servers, tracked live and Solo Rust servers, tracked live. These filters surface it on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: Solo; Last wipe: In the last week.

How should you read the tags on Test Server?

These tags are published by Test Server for the game's server browser to read: gmrust (Game mode): Standard survival mode for Rust; mp10 (Max players): 10 slots on this server; ts1 (Group limit): Team limit: 1; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): Region code: not set; ^v (Vanilla): No changed rates, kits or rules — the game as Facepunch ships it; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Carbon is installed — a plugin framework. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Who is behind Test Server?

The p-o-t.net hostname on Test Server also appears on 1 other server we track, which points to one operator behind them.

Wipe Times

What should you expect on Test Server when wipe day lands?

At their busiest, recent wipes averaged 2 players. The peak on the latest wipe came 22 hours after it.

Which wipe times are confirmed for Test Server?

Test Server's rhythm cannot be told yet: too few wipes on record. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. Its world went live 6 days 2 hours.

Location and Status

Is Test Server up, and how does its uptime hold?

Right now Test Server is online. About 8 hours ago it restarted last, based on reported uptime. 103 of 168 hours up over the last 7 full days: 61% uptime. First contact for Rust Tracker: 18 September 2026.

Which Rust build is Test Server running?

Confirmed for Test Server: Rust network protocol 2635 and build 168909, Linux. Steam updates it for you; your game must share the protocol to join.

What is performance like on Test Server?

Average server fps over the last 48 hours: 40, with a low of 40. Maximum entities carried: 61,929, from buildings and deployables to everything else. Memory peaked at 3,881 MB. Players feel lag when fps drops and the entity count climbs.

Which location is Test Server in?

Region: none published by Test Server. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 88.198.7.190:28115.

Player Count

Is Test Server busy?

Slots 10; players on board 0: that is Test Server now. Seven-day average 0 players; peak 2.

What rank does Test Server carry among Rust servers?

On player hours over seven days, Test Server ranks #9,408, inside the top 42% of all ranked servers. Position #178 among solo servers.

Map and Rules

Which settings and rules are confirmed on Test Server?

The name of Test Server carries no gather rate. No teams. Solo only. It runs survival, gather, build, raid, as the game intends. Raiding and PvP are permitted between players. The server browser lists it under Modded, where plugins or settings change the game. Plugins on it: Carbon. Its label is vanilla: no changed rates, kits or rules — the game as Facepunch ships it. On: VAC, Valve's anti-cheat.

Which map is loaded on Test Server?

A procedural map of size 4,250 runs on Test Server, generated by the game from seed 1234. Look at it on RustMaps from this page: equal size and seed return the same map. Read the name of its map: Custom Map.

Connect

What is the way to join Test Server?

To connect: start Rust, press F1, enter client.connect 88.198.7.190:28115 in the console. Or use Launch Rust on this page to open Rust through Steam and join. The server's website: https://www.lagcity.eu/.

Transponder codes

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2635,^z,^y,^v,gmrust,cs168909,ts1

Game

gmrust
Game mode Standard survival mode for Rust.
mp10
Max players 10 slots on this server.
ts1
Group limit Team limit: 1.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code Region code: not set.

Difficulty

^v
Vanilla No changed rates, kits or rules — the game as Facepunch ships it.

Mods and access

^z
Modded Plugins or settings alter the game, so it is listed under Modded.
^y
Carbon Carbon is installed — a plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.