SRV9481
#6448
Offline EU 87.98.244.6:28251 checked 3d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 43% of all ranked servers, top 76% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 18h.
The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 34/700
-
02MODPlayers 5/1000
-
03MODPlayers 74/700
-
04MODPlayers 35/1000
-
05MODPlayers 1/1000
-
06MODPlayers 124/1000
Quick answers
From the figures on this page.
Filters
Which Rust Tracker filters and lists carry #6448?
These Rust Tracker lists carry #6448: EU Rust servers, tracked live and Modded servers, tracked live. On the server list, these filters bring it up: Region: Europe; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
How should you read the tags on #6448?
These tags are published by #6448 for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp1 (Max players): 1 slots on this server; ts8 (Group limit): Teams cap at 8; this is the game default; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): The region code is unset; ^m (Monthly): Monthly wipe, on Facepunch's force wipe; ^v (Vanilla): Facepunch's game unaltered: rates, kits and rules unchanged; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Plugin framework: Carbon; EU (Europe): Server browser: listed under Europe. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Schedule
On what schedule does #6448 wipe?
Estimated from the force wipe: the next wipe at #6448. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Its world went live 26 days 11 hours. Its tags carry a monthly wipe schedule.
Server Details
How reliable is #6448, and is it online now?
Tracking shows #6448 offline as of now, last seen 3 days 11 hours ago. Uptime stood at 4% for the last 7 full days, 6 of 168 hours online. Rust Tracker logged it first on 2 October 2026.
Which Rust build is #6448 running?
Rust network protocol 2635 and build 168909 is the build on #6448; the platform is Windows. The same protocol is required to join, and Steam updates it for you.
What location is #6448 hosted in?
Listed in Europe under EU: that is #6448 by its own tags. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 87.98.244.6:28251.
Population
How many players are on #6448 right now?
Offline now for #6448, last seen 3 days 11 hours ago. Over seven days: average 1, peak 1 players.
Where does #6448 sit in the server rankings?
#6448 places #9,481 on seven-day player hours, #2,221 in Europe and in the top 43% of all ranked servers.
Map and Rules
Which settings and rules are confirmed on #6448?
The name of #6448 carries no gather rate. The game's default applies: groups can have up to 8 players. It runs survival, gather, build, raid, as the game intends. Players can raid and fight each other here. Plugins or settings change the game, and the server browser lists it under Modded. Plugins on it: Carbon. Vanilla is its own label: facepunch's game unaltered: rates, kits and rules unchanged. Off: VAC, Valve's anti-cheat.
Which map is confirmed for #6448?
The map on #6448 is procedural, size 4,250, seed 1388164545, generated by the game. Look at it on RustMaps from this page: equal size and seed return the same map.
Connect
How do you get onto #6448?
Open the console in Rust with F1 after starting the game, then type client.connect 87.98.244.6:28251. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp1,ptrak,$r?,v2635,^z,^y,^m,^v,EU,gmrust,cs168909,ts8
Game
gmrust
mp1
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^m
Difficulty
^v
Mods and access
^z
^y
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.