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Rust TrackerRTRC · Radar control
ATIS RTRC INFO F SRV11,829online PAX89,289playing OCC4,008with players WIPED 3H0
MODModded traffic
Callsign

SRV15323=

[EU] Survivor

Online EU 87.212.65.214:28015 checked 3h ago

vanillamoddedoxide
Clearance · join
Players now 0/ 100 0% full
7-day average0peak –
Rank#15,323top 69% · #2570 in EU
Last wipe8d agono schedule published
Next wipe–too few wipes seen yet
Track history

Players

AveragePeak
0123421:0006:0015:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

05010015020021:0006:0015:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep6 Oct23 Oct28 Oct

Top 69% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 01:26 UTC8d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign BLD014EU · groups of 8+ · 112 on average [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |
    Players 269/999
  2. 02MOD
    Callsign ATL015EU · groups of 30+ · weekly · 37 on average Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA
    Players 22/100
  3. 03MOD
    Callsign AQR511EU · groups of 8+ · monthly · 24 on average AQRUX RUST BUILD | CREATIVE | SANDBOX
    Players 43/100
  4. 04MOD
    Callsign INT121EU · groups of 8+ · 21 on average Intoxicated EU Sandbox - Creative | Build | Noclip
    Players 31/150
  5. 05MOD
    Callsign SHC302EU · no group limit · 8 on average ShockRust | Build Обновление
    Players 23/50
  6. 06MOD
    Callsign LXN015EU · groups of 16+ · monthly · 6 on average [EU]Luuxens[PVE&RP]Town|Drugs|Quests|Tiers|Roles|RaidBases|Fire
    Players 9/50
ATIS · this server

Quick answers

From the figures on this page.

Tags

Where does [EU] Survivor appear in Rust Tracker lists and filters?

These Rust Tracker lists carry [EU] Survivor: EU Rust servers, tracked live, Modded servers, tracked live and Build, creative and sandbox servers. On the server list, these filters bring it up: Region: Europe; Type: Vanilla and Modded; Server tag: Vanilla ^v, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on [EU] Survivor?

These tags are published by [EU] Survivor for the game's server browser to read: gmrust (Game mode): Rust survival, standard mode; mp100 (Max players): Capacity: 100 slots; ts8 (Group limit): Team limit is 8, the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): No region code is set; ^v (Vanilla): Facepunch's game unaltered: rates, kits and rules unchanged; ^k (Build server): Design and practise bases; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings; EU (Europe): The server browser lists it under Europe. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Schedule

What should you expect on [EU] Survivor when wipe day lands?

At their busiest, recent wipes averaged 0 players. 0 hours after the latest wipe, the crowd peaked.

On what schedule does [EU] Survivor wipe?

The record holds too few of [EU] Survivor's wipes to show its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. Its world went live 8 days 18 hours.

Location and Status

Is [EU] Survivor up, and how does its uptime hold?

Tracking shows [EU] Survivor online as of now. About 46 hours ago it restarted last, based on reported uptime. 100% uptime over the last 7 full days, with 168 of 168 hours up. First contact for Rust Tracker: 13 September 2026.

What Rust version is [EU] Survivor on?

Rust network protocol 2635 and build 168909 is the build on [EU] Survivor; the platform is Linux. The same protocol is required to join, and Steam updates it for you.

How smoothly does [EU] Survivor run?

For the last 48 hours it averaged 117 server fps; the floor was 92. Peak entity count: 111,930, covering buildings, deployables and all else in the world. Memory peaked at 3,708 MB. Players feel lag when fps drops and the entity count climbs.

Where does [EU] Survivor sit?

In Europe, under its EU tag, is where [EU] Survivor lists itself. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 87.212.65.214:28015.

Player Count

How many players are on [EU] Survivor right now?

Slots 100; players on board 0: that is [EU] Survivor now. The last seven days put it at 0 players on average.

What rank does [EU] Survivor carry among Rust servers?

[EU] Survivor places #15,323 on seven-day player hours, #2,570 in Europe and in the top 69% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on [EU] Survivor?

Nothing in [EU] Survivor's name states a gather rate. Up to 8 players per group, the game's default. It runs build & creative, building in a sandbox, no gathering. The server browser lists it under Modded, where plugins or settings change the game. The plugin count stands at Oxide. It uses the word vanilla for itself: facepunch's game unaltered: rates, kits and rules unchanged. On: VAC, Valve's anti-cheat.

Which map is loaded on [EU] Survivor?

The map on [EU] Survivor is procedural, size 4,500, seed 6738, generated by the game. Size and seed match, so the map is the same: view it on RustMaps from this page.

Connect

How do you get onto [EU] Survivor?

To connect: start Rust, press F1, enter client.connect 87.212.65.214:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,^v,^k,EU,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard mode.
mp100
Max players Capacity: 100 slots.
ts8
Group limit Team limit is 8, the game default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla Facepunch's game unaltered: rates, kits and rules unchanged.

Gameplay

^k
Build server Design and practise bases.

Mods and access

^o
Oxide A plugin framework runs here: Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Region

EU
Europe The server browser lists it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.