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Rust TrackerRTRC · Radar control
ATIS RTRC INFO G SRV11,718online PAX61,678playing OCC3,282with players WIPED 3H174
MODModded traffic
Callsign

TME13809=

TEAM PROJECT

Offline EU 87.117.33.33:28015 checked 13h ago

weekly wipes vanillamoddedoxide
Clearance · join
Players now 0/ 150 0% full
7-day average0peak 1
Rank#13,809top 62% · #2423 in EU
Last wipe6d agoweekly schedule
Next wipe17hFri 30 Oct, 18:11 UTC
Track history

Players

AveragePeak
00.250.50.75107:0008:0009:0010:0011:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 62% of all ranked servers, top 83% in EU. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

from its schedule tag
ETD · next wipe

Next wipe Friday 30 October, 18:11 UTC, in 17h.

Its weekly schedule tag · low confidence

usual gap9.1 daysbetween real wipes
on rhythm40%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 3

Coming wipes

  1. 17hFri 30 Oct, 18:11 UTC
  2. 6d 18hThu 5 Nov, 19:00 UTCFW
  3. 7d 17hFri 6 Nov, 18:11 UTC
  4. 14d 17hFri 13 Nov, 18:11 UTC
  5. 21d 17hFri 20 Nov, 18:11 UTC
  6. 28d 17hFri 27 Nov, 18:11 UTC
  7. 34d 18hThu 3 Dec, 19:00 UTCFW
  8. 35d 17hFri 4 Dec, 18:11 UTC

The first 48 hours of its last wipes

Fri 23 OctWed 14 OctSun 4 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 18:11 UTC6d ago 1 – running 0
Wed 14 Oct, 16:46 UTC15d ago 1 held half 9.1 days 1
Sun 4 Oct, 16:50 UTC25d ago 0 – 10 days 1
Tue 22 Sep, 18:39 UTC37d ago 1 halved by day 3 11.9 days 0
Sun 20 Sep, 08:43 UTC39d ago 0 – 2.4 days 1
Sun 13 Sep, 19:56 UTC46d ago 0 – 6.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

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The same kind of game, then region, group limit, rate and wipes.

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ATIS · this server

Quick answers

From the figures on this page.

Filters

Where does TEAM PROJECT appear in Rust Tracker lists and filters?

These Rust Tracker lists carry TEAM PROJECT: EU Rust servers, tracked live, Modded servers, tracked live and Battlefield servers, tracked live. These filters surface it on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.

Which tags does TEAM PROJECT carry, and what do they mean?

Listed for the server browser to read, TEAM PROJECT publishes these tags: gmvanilla (Game mode): Game mode: vanilla survival; mp150 (Max players): Slots: 150; ts8 (Group limit): Team limit is 8, the game default; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): No region code is set; ^w (Weekly): A weekly wipe; ^v (Vanilla): Facepunch's game unaltered: rates, kits and rules unchanged; ^i (Battlefield): High rates and kits for fast PvP; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; EU (Europe): Server browser: listed under Europe. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Times

What should you expect on TEAM PROJECT when wipe day lands?

The average peak across recent wipes: 1 players. 0 hours after the latest wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe 50% of the time. The fall below half came by day 3 where it did not hold.

Which wipe times are confirmed for TEAM PROJECT?

The schedule of TEAM PROJECT cannot be confirmed, with too few wipes on record: the prediction follows its tag. Friday 30 October at 18:11 UTC is when the next wipe falls due. 6 days 6 hours since this world was made. A weekly wipe schedule is published in its tags.

Location and Status

How reliable is TEAM PROJECT, and is it online now?

Tracking shows TEAM PROJECT offline as of now, last seen 13 hours ago. Uptime stood at 1% for the last 7 full days, 1 of 168 hours online. The first sighting by Rust Tracker was 13 September 2026.

Which Rust version is confirmed on TEAM PROJECT?

Rust network protocol 2635 and build 168909 is the build on TEAM PROJECT; the platform is Linux. The same protocol is required to join, and Steam updates it for you.

What location is TEAM PROJECT hosted in?

In Europe, under its EU tag, is where TEAM PROJECT lists itself. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 87.117.33.33:28015.

Population

How many players are on TEAM PROJECT right now?

Offline: TEAM PROJECT, last seen 13 hours ago. Peak of 1 in the last seven days, average 0 players. Peak traffic in the last 48 hours came at 08:00 UTC, averaging 0 players.

How does TEAM PROJECT compare in the rankings?

Seven-day player hours: #13,809 overall for TEAM PROJECT, top 62% of ranked servers, #2,423 in Europe.

Settings

Which settings and rules are confirmed on TEAM PROJECT?

No gather rate appears in TEAM PROJECT's name. 8 players per group is the game's default, and the cap holds. battlefield is the game mode, kits, high rates and fast PvP. Plugins or settings change the game, and the server browser lists it under Modded. Plugins on it: Oxide. It uses the word vanilla for itself: facepunch's game unaltered: rates, kits and rules unchanged. On: VAC, Valve's anti-cheat.

Which map is loaded on TEAM PROJECT?

A procedural map of size 1,750 runs on TEAM PROJECT, generated by the game from seed 1337. Look at it on RustMaps from this page: equal size and seed return the same map. Its map goes by the name Custom Map.

Connect

Which steps join TEAM PROJECT?

Open the console in Rust with F1 after starting the game, then type client.connect 87.117.33.33:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp150,ptrak,$r?,v2635,^w,^v,^i,EU,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Game mode: vanilla survival.
mp150
Max players Slots: 150.
ts8
Group limit Team limit is 8, the game default.
v2635
Protocol Your game must be on protocol 2635 to connect.
cs168909
Build This server runs game build 168909.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code No region code is set.

Wipe schedule

^w
Weekly A weekly wipe.

Difficulty

^v
Vanilla Facepunch's game unaltered: rates, kits and rules unchanged.

Gameplay

^i
Battlefield High rates and kits for fast PvP.

Mods and access

^o
Oxide A plugin framework runs here: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Region

EU
Europe Server browser: listed under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.