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Rust TrackerRTRC · Radar control
ATIS RTRC INFO E SRV11,682online PAX55,436playing OCC3,376with players WIPED 3H102
COMCommunity traffic
Callsign

TNI15491

Tin & Blood

Offline 85.72.240.52:35005 checked 37d ago

Clearance · join
Players now 0/ 100 0% full
7-day average0peak –
Rank#15,491top 69%
Last wipe46d agono schedule published
Next wipe–no wipe seen yet
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01COM
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    Players 530/575
  2. 02COM
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    Players 358/400
  3. 03COM
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    Players 36/250
  4. 04COM
    Callsign RST015EU · groups of 12+ · weekly · 313 on average Rusty Moose |EU Main|
    Players 44/250
  5. 05COM
    Callsign RST015EU · groups of 12+ · biweekly · 273 on average Rustoria.co - EU East Medium
    Players 152/200
  6. 06COM
    Callsign RST018EU · groups of 16+ · weekly · 265 on average Rustafied.com - EU Friday
    Players 79/100
ATIS · this server

Quick answers

From the figures on this page.

Tags

Where does Tin & Blood appear in Rust Tracker lists and filters?

Community servers, no tags — the Rust Tracker lists that include Tin & Blood. These filters surface it on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which tags does Tin & Blood carry, and what do they mean?

Listed for the server browser to read, Tin & Blood publishes these tags: gmrust (Game mode): Standard survival mode for Rust; mp100 (Max players): Capacity: 100 slots; ts8 (Group limit): Teams cap at 8; this is the game default; v2633 (Protocol): Your game must be on protocol 2633 to connect; cs164530 (Build): This server runs game build 164530; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): The region code is unset. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Times

On what schedule does Tin & Blood wipe?

Tin & Blood's rhythm cannot be told yet: too few wipes on record. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. 46 days 13 hours since this world was made.

Location and Status

Is Tin & Blood up, and how does its uptime hold?

Tracking shows Tin & Blood offline as of now, last seen 37 days 19 hours ago. 0 of 168 hours up over the last 7 full days: 0% uptime. Rust Tracker logged it first on 19 September 2026.

What Rust version is Tin & Blood on?

Rust network protocol 2633 and build 164530 on Linux is what Tin & Blood runs. To join, your game must be on the same protocol; Steam handles the update.

Which location is Tin & Blood in?

No region is published by Tin & Blood. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 85.72.240.52:35005.

Player Count

How many players are on Tin & Blood right now?

Offline: Tin & Blood, last seen 37 days 19 hours ago.

Where does Tin & Blood sit in the server rankings?

On player hours over seven days, Tin & Blood ranks #15,491, inside the top 69% of all ranked servers.

Settings

Which settings and rules are confirmed on Tin & Blood?

Nothing in Tin & Blood's name states a gather rate. The game's default applies: groups can have up to 8 players. It runs survival, gather, build, raid, as the game intends. Fighting and raiding between players are on. A community server: the server browser lists it under Community. VAC is on, Valve's anti-cheat.

Which map is loaded on Tin & Blood?

A procedural map of size 6,000 runs on Tin & Blood, generated by the game from seed 1789661113. Look at it on RustMaps from this page: equal size and seed return the same map.

Connect

What is the way to join Tin & Blood?

Open the console in Rust with F1 after starting the game, then type client.connect 85.72.240.52:35005. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode Standard survival mode for Rust.
mp100
Max players Capacity: 100 slots.
ts8
Group limit Teams cap at 8; this is the game default.
v2633
Protocol Your game must be on protocol 2633 to connect.
cs164530
Build This server runs game build 164530.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code The region code is unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.