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Rust TrackerRTRC · Radar control
ATIS RTRC INFO A SRV11,678online PAX58,110playing OCC3,414with players WIPED 3H100
MODModded traffic
Callsign

ETR15325

Eternal Rust | DEV

Offline 85.72.131.173:28015 checked 8d ago

moddedoxide
Clearance · join
Players now 0/ 100 0% full
7-day average0peak –
Rank#15,325top 70%
Last wipe26d agono schedule published
Next wipe–no wipe seen yet
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k19 Oct20 Oct22 Oct23 Oct25 Oct26 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
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    Players 63/250
  2. 02MOD
    Callsign SHL511EU · groups of 5 · 53 on average SHELBY RUST Х5 MAX5 | LOOT+ | SHOP | FPS+ | WIPE 27.10
    Players 111/200
  3. 03MOD
    Callsign SRV017EA · groups of 6 · weekly · 10 on average 红果十倍/10.26号新开/爆枪/新人入门
    Players 10/200
  4. 04MOD
    Callsign RST016groups of 5 · 8 on average Rustico 3
    Players 5/100
  5. 05MOD
    Callsign BST010NA · groups of 5 · 1 on average Bustabar NA PvP - No Wipe - Raid Protection
    Players 1/50
  6. 06MOD
    Callsign MAX610EU · groups of 5 · weekly · 1 on average РУССКИЙ ДЛЯ НОВИЧКОВ | MAX5 | 50%Upkeep 23.10
    Players 2/200
ATIS · this server

Quick answers

From the figures on this page.

Tags

Which lists and filters on Rust Tracker show Eternal Rust | DEV?

These Rust Tracker lists carry Eternal Rust | DEV: Modded servers, tracked live. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags on Eternal Rust | DEV?

These tags are published by Eternal Rust | DEV for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): Capacity: 100 slots; ts6 (Group limit): Team limit: 6; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167781 (Build): This server runs game build 167781; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Times

On what schedule does Eternal Rust | DEV wipe?

Too few wipes on record for Eternal Rust | DEV to show its rhythm. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. 26 days 15 hours since this world was made.

Location and Status

Is Eternal Rust | DEV up, and how does its uptime hold?

Offline: Eternal Rust | DEV confirmed offline, last seen 8 days 22 hours ago. Uptime stood at 0% for the last 7 full days, 0 of 168 hours online. The first sighting by Rust Tracker was 19 October 2026.

What Rust version is Eternal Rust | DEV on?

Rust network protocol 2634 and build 167781 on Windows is what Eternal Rust | DEV runs. The same protocol is required to join, and Steam updates it for you.

Where does Eternal Rust | DEV sit?

Region: none published by Eternal Rust | DEV. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 85.72.131.173:28015.

Population

What is the player count on Eternal Rust | DEV?

Offline: Eternal Rust | DEV, last seen 8 days 22 hours ago.

What rank does Eternal Rust | DEV carry among Rust servers?

Seven-day player hours put Eternal Rust | DEV at #15,325, within the top 70% of all ranked servers.

Settings

Which settings and rules are confirmed on Eternal Rust | DEV?

Nothing in Eternal Rust | DEV's name states a gather rate. Up to 6 players per group. survival is the game mode, gather, build, raid, as the game intends. Fighting and raiding between players are on. The server browser lists it under Modded, where plugins or settings change the game. Plugins on it: Oxide. On: VAC, Valve's anti-cheat.

Which map is confirmed for Eternal Rust | DEV?

Generated by the game: the procedural map on Eternal Rust | DEV.

Connect

Which steps join Eternal Rust | DEV?

To connect: start Rust, press F1, enter client.connect 85.72.131.173:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2634,gmrust,cs167781,ts6,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp100
Max players Capacity: 100 slots.
ts6
Group limit Team limit: 6.
v2634
Protocol Your game must be on protocol 2634 to connect.
cs167781
Build This server runs game build 167781.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code No region code is set.

Mods and access

^o
Oxide A plugin framework runs here: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.