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Rust TrackerRTRC · Radar control
ATIS RTRC INFO J SRV11,693online PAX37,293playing OCC2,927with players WIPED 3H93
MODModded traffic
Callsign

CLD3913=

Cloud #3 [x5|PROCEDURAL|LOOT+|TP|KIT|REC|TR|WIPE 16.10]

Online 85.233.150.44:35020 checked 11m ago

5x moddedoxide
Clearance · join
Players now 0/ 100 0% full
7-day average1peak 4
Rank#3,913top 18%
Last wipe12d agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

AveragePeak
0123403:0012:0021:0006:0015:0001:00

Hourly average and peak, UTC.

Server performance

02040608003:0012:0021:0006:0015:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 18% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap14.3 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak3players, last three wipes
crowd held0%else halves by day 5

The first 48 hours of its last wipes

Fri 16 OctFri 2 OctThu 17 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 47 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 08:02 UTC12d ago 3 – running 0
Fri 2 Oct, 12:59 UTC26d ago 3 halved by day 5 13.8 days 0
Thu 17 Sep, 19:34 UTC41d ago 4 halved by day 5 14.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign MRZ001EU · groups of 1000+ · 5x · 121 on average MRAZ RUST [ X5/X10 | NOLIMIT | LOOT+ | KITS ] 27.10
    Players 37/300
  2. 02MOD
    Callsign HLL010NA · groups of 8+ · 5x · monthly · 116 on average HollowServers.co 5x No BPs [Loot++|MyMini|Shop|Events]10x
    Players 208/250
  3. 03MOD
    Callsign SPU017EU · groups of 100+ · 5x · 85 on average [EU/TR] Suayip 5x NO LIMIT | Loot X5 | TP | Home | Kit
    Players 44/300
  4. 04MOD
    Callsign WRB015EU · groups of 40+ · 5x · weekly · 79 on average WARBANDITS.GG EU 5X No BPs |Loot++|PvP|MyMini|Shop|X5 JUST WIPE
    Players 28/200
  5. 05MOD
    Callsign ACR010NA · groups of 8+ · 5x · monthly · 74 on average AceRust.com 5x No BPs [Loot++|PvP|MyMini|Shop]10x
    Players 115/150
  6. 06MOD
    Callsign ATL015EU · groups of 20+ · 5x · weekly · 63 on average Atlas - EU 5x | No BPs | Kits
    Players 25/100
ATIS · this server

Quick answers

From the figures on this page.

Tags

Which lists and filters on Rust Tracker show Cloud #3 [x5|PROCEDURAL|LOOT+|TP|KIT|REC|TR|WIPE 16.10]?

On Rust Tracker, Cloud #3 [x5|PROCEDURAL|LOOT+|TP|KIT|REC|TR|WIPE 16.10] sits in these lists: 5x Rust servers, tracked and Modded servers, tracked live. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: 5x.

Which tags does Cloud #3 [x5|PROCEDURAL|LOOT+|TP|KIT|REC|TR|WIPE 16.10] carry, and what do they mean?

These tags are published by Cloud #3 [x5|PROCEDURAL|LOOT+|TP|KIT|REC|TR|WIPE 16.10] for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): Capacity: 100 slots; ts8 (Group limit): Team limit is 8, the game default; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): Build: 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Times

What happens on Cloud #3 [x5|PROCEDURAL|LOOT+|TP|KIT|REC|TR|WIPE 16.10] on wipe day?

Recent wipes averaged a peak of 3 players. 47 hours after the latest wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. By day 5 the crowd dropped below half where it did not hold.

When does Cloud #3 [x5|PROCEDURAL|LOOT+|TP|KIT|REC|TR|WIPE 16.10] wipe?

Irregular wipe times at Cloud #3 [x5|PROCEDURAL|LOOT+|TP|KIT|REC|TR|WIPE 16.10]: there is no next wipe to predict. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. Its world went live 12 days 18 hours.

Server Details

How reliable is Cloud #3 [x5|PROCEDURAL|LOOT+|TP|KIT|REC|TR|WIPE 16.10], and is it online now?

Right now Cloud #3 [x5|PROCEDURAL|LOOT+|TP|KIT|REC|TR|WIPE 16.10] is online. By its own uptime figure, the last restart was roughly 2 days ago. 167 of 168 hours up over the last 7 full days: 99% uptime. The first sighting by Rust Tracker was 13 September 2026.

What Rust version is Cloud #3 [x5|PROCEDURAL|LOOT+|TP|KIT|REC|TR|WIPE 16.10] on?

Rust network protocol 2635 and build 168909 is the build on Cloud #3 [x5|PROCEDURAL|LOOT+|TP|KIT|REC|TR|WIPE 16.10]; the platform is Linux. To join, your game must be on the same protocol; Steam handles the update.

How smoothly does Cloud #3 [x5|PROCEDURAL|LOOT+|TP|KIT|REC|TR|WIPE 16.10] run?

For the last 48 hours it averaged 58 server fps; the floor was 23. Maximum entities carried: 92,864, from buildings and deployables to everything else. Memory peaked at 3,390 MB. Lag, as players experience it, comes from low fps and a rising entity count.

Where does Cloud #3 [x5|PROCEDURAL|LOOT+|TP|KIT|REC|TR|WIPE 16.10] sit?

Nothing on region from Cloud #3 [x5|PROCEDURAL|LOOT+|TP|KIT|REC|TR|WIPE 16.10]; none is published. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 85.233.150.44:35020.

Player Count

What is the player count on Cloud #3 [x5|PROCEDURAL|LOOT+|TP|KIT|REC|TR|WIPE 16.10]?

Tracking Cloud #3 [x5|PROCEDURAL|LOOT+|TP|KIT|REC|TR|WIPE 16.10]: 0 of 100 slots filled. Peak of 4 in the last seven days, average 1 players. At 13:00 UTC it drew its highest average of the last 48 hours: 2 players.

Where does Cloud #3 [x5|PROCEDURAL|LOOT+|TP|KIT|REC|TR|WIPE 16.10] sit in the server rankings?

Top 18% of all ranked servers, and #3,913 on seven-day player hours: Cloud #3 [x5|PROCEDURAL|LOOT+|TP|KIT|REC|TR|WIPE 16.10].

Map and Rules

Which settings and rules are confirmed on Cloud #3 [x5|PROCEDURAL|LOOT+|TP|KIT|REC|TR|WIPE 16.10]?

5x gather is what Cloud #3 [x5|PROCEDURAL|LOOT+|TP|KIT|REC|TR|WIPE 16.10] runs, going by its name. The game's default applies: groups can have up to 8 players. survival is the game mode, gather, build and raid: the standard game. Players can raid and fight each other here. The server browser lists it under Modded, where plugins or settings change the game. Plugins on it: Oxide. On: VAC, Valve's anti-cheat.

What map is Cloud #3 [x5|PROCEDURAL|LOOT+|TP|KIT|REC|TR|WIPE 16.10] on?

A procedural map of size 3,700 runs on Cloud #3 [x5|PROCEDURAL|LOOT+|TP|KIT|REC|TR|WIPE 16.10], generated by the game from seed 81405896. Look at it on RustMaps from this page: equal size and seed return the same map.

Connect

What is the way to join Cloud #3 [x5|PROCEDURAL|LOOT+|TP|KIT|REC|TR|WIPE 16.10]?

To connect: start Rust, press F1, enter client.connect 85.233.150.44:35020 in the console. Or use Launch Rust on this page to open Rust through Steam and join. For the website, go to http://cloudrust.ru/.

Transponder codes

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp100
Max players Capacity: 100 slots.
ts8
Group limit Team limit is 8, the game default.
v2635
Protocol Your game must be on protocol 2635 to connect.
cs168909
Build Build: 168909.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugin framework confirmed: Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.