TGC6154
>>TGC<<
Offline 85.190.160.9:10500 checked 14h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 28% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01COMPlayers 513/525
-
02COMPlayers 409/450
-
03COMPlayers 52/250
-
04COMPlayers 55/250
-
05COMPlayers 57/100
-
06COMPlayers 153/200
Quick answers
From the figures on this page.
Tags
Which lists and filters on Rust Tracker show >>TGC<<?
These Rust Tracker lists carry >>TGC<<: Community servers, no tags. It comes up under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the tags mean that >>TGC<< is listed under?
These tags are published by >>TGC<< for the game's server browser to read: gmvanilla (Game mode): Survival in vanilla mode; mp20 (Max players): Capacity: 20 slots; ts8 (Group limit): Teams cap at 8; this is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): Region code: not set. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Schedule
On what schedule does >>TGC<< wipe?
The record holds too few of >>TGC<<'s wipes to show its rhythm. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. This world has been running 14 days 18 hours.
Server Details
How reliable is >>TGC<<, and is it online now?
Tracking shows >>TGC<< offline as of now, last seen 14 hours ago. About 1 hours ago it restarted last, based on reported uptime. 12% uptime over the last 7 full days, with 20 of 168 hours up. First contact for Rust Tracker: 14 October 2026.
Which Rust build is >>TGC<< running?
Rust network protocol 2635 and build 168909 on Windows is what >>TGC<< runs. The same protocol is required to join, and Steam updates it for you.
Is >>TGC<< holding performance?
For the last 48 hours it averaged 32 server fps; the floor was 30. Maximum entities carried: 65,251, from buildings and deployables to everything else. Peak memory use: 1,379 MB. A climbing entity count and low fps are what register as lag for players.
What location is >>TGC<< hosted in?
Nothing on region from >>TGC<<; none is published. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 85.190.160.9:10500.
Player Count
What is the player count on >>TGC<<?
Offline now for >>TGC<<, last seen 14 hours ago. Peak of 2 in the last seven days, average 1 players. Peak traffic in the last 48 hours came at 21:00 UTC, averaging 2 players.
What rank does >>TGC<< carry among Rust servers?
Seven-day player hours put >>TGC<< at #6,154, within the top 28% of all ranked servers.
Settings
Which settings and rules are confirmed on >>TGC<<?
The name of >>TGC<< carries no gather rate. Up to 8 players per group, the game's default. It runs survival, gather, build and raid: the standard game. Raiding and PvP are permitted between players. The server browser lists it under Community, as a community server. On: VAC, Valve's anti-cheat.
Which map is confirmed for >>TGC<<?
A procedural map of size 3,500 runs on >>TGC<<, generated by the game from seed 6738. Same size, same seed, same map. RustMaps shows it, linked from this page.
How to Join
Which steps join >>TGC<<?
To connect: start Rust, press F1, enter client.connect 85.190.160.9:10500 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp20,ptrak,$r?,v2635,gmvanilla,cs168909,ts8
Game
gmvanilla
mp20
ts8
v2635
cs168909
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.