NET15326
4Netplayers Rust Server - OK
Offline 85.14.216.17:21100 checked 5d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, and #619 of the quad servers (top 75%). Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 7 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 04:04 UTC27d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 2/100
-
02MODPlayers 2/233
-
03COMPlayers 144/350
-
04COMPlayers 42/300
-
05COMPlayers 24/150
-
06COMPlayers 1/100
Quick answers
From the figures on this page.
Tags
Where does 4Netplayers Rust Server - OK appear in Rust Tracker lists and filters?
Modded servers, tracked live — the Rust Tracker lists that include 4Netplayers Rust Server - OK. It comes up under these filters on the server list: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.
Which tags does 4Netplayers Rust Server - OK carry, and what do they mean?
The game's server browser reads these tags from 4Netplayers Rust Server - OK: gmsoftcore (Game mode): An easier ruleset: softcore; mp10 (Max players): Slots: 10; ts4 (Group limit): No team may exceed 4; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): This server runs game build 167781; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): Region code: not set; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.
Wipe Schedule
What happens on 4Netplayers Rust Server - OK on wipe day?
At their busiest, recent wipes averaged 1 players. The peak on the latest wipe came 7 hours after it.
Which wipe times are confirmed for 4Netplayers Rust Server - OK?
Too few wipes on record for 4Netplayers Rust Server - OK to show its rhythm. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. This world has been running 27 days 9 hours.
Location and Status
Is 4Netplayers Rust Server - OK up, and how does its uptime hold?
Tracking shows 4Netplayers Rust Server - OK offline as of now, last seen 5 days 22 hours ago. 24% uptime over the last 7 full days, with 40 of 168 hours up. The first sighting by Rust Tracker was 17 September 2026.
What Rust version is 4Netplayers Rust Server - OK on?
Confirmed for 4Netplayers Rust Server - OK: Rust network protocol 2634 and build 167781, Linux. Steam updates it for you; your game must share the protocol to join.
Where does 4Netplayers Rust Server - OK sit?
Nothing on region from 4Netplayers Rust Server - OK; none is published. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 85.14.216.17:21100.
Player Count
What is the player count on 4Netplayers Rust Server - OK?
Last seen 5 days 22 hours ago; 4Netplayers Rust Server - OK is offline at present. Across the past seven days, 0 players on average.
Where does 4Netplayers Rust Server - OK sit in the server rankings?
Seven-day player hours put 4Netplayers Rust Server - OK at #15,326, within the top 69% of all ranked servers. Within the quad group it sits at #619.
Map and Rules
Which settings and rules are confirmed on 4Netplayers Rust Server - OK?
The name of 4Netplayers Rust Server - OK carries no gather rate. A limit of 4 players applies per group (quad). softcore is the game mode, Facepunch's lighter mode, with part of your loot kept. Players can raid and fight each other here. The server browser lists it under Modded, where plugins or settings change the game. Plugins on it: Oxide. On: VAC, Valve's anti-cheat.
Which map is loaded on 4Netplayers Rust Server - OK?
The map on 4Netplayers Rust Server - OK is procedural, size 4,000, seed 1234567890, generated by the game. Size and seed match, so the map is the same: view it on RustMaps from this page.
How to Join
How do you get onto 4Netplayers Rust Server - OK?
To connect: start Rust, press F1, enter client.connect 85.14.216.17:21100 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2634,gmsoftcore,cs167781,ts4,^o^z
Game
gmsoftcore
mp10
ts4
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.