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Rust TrackerRTRC · Radar control
ATIS RTRC INFO D SRV11,834online PAX79,225playing OCC3,875with players WIPED 3H160
COMCommunity traffic
Callsign

NET15400=

4Netplayers 311023

Online 85.14.211.6:20000 checked 8m ago

Clearance · join
Players now 0/ 10 0% full
7-day average0peak –
Rank#15,400top 69%
Last wipe21d agono schedule published
Next wipe–too few wipes seen yet
Track history

Players

AveragePeak
0123422:0005:0012:0005:0012:0019:00

Hourly average and peak, UTC.

Server performance

01020304022:0005:0012:0005:0012:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap1.8 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Mon 5 OctSun 4 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 22:12 UTC21d ago 0 – running 0
Sun 4 Oct, 03:10 UTC23d ago 0 – 1.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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  4. 04COM
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  5. 05COM
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  6. 06COM
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ATIS · this server

Quick answers

From the figures on this page.

Filters

Which Rust Tracker filters and lists carry 4Netplayers 311023?

Community servers, no tags — the Rust Tracker lists that include 4Netplayers 311023. It comes up under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the tags mean that 4Netplayers 311023 is listed under?

These tags are published by 4Netplayers 311023 for the game's server browser to read: gmvanilla (Game mode): Survival in vanilla mode; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams cap at 8; this is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): The region code is unset. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Times

What should you expect on 4Netplayers 311023 when wipe day lands?

Recent wipes averaged a peak of 0 players. The peak on the latest wipe came 0 hours after it.

Which wipe times are confirmed for 4Netplayers 311023?

The record holds too few of 4Netplayers 311023's wipes to show its rhythm. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. Its world went live 21 days 22 hours.

Server Details

Is 4Netplayers 311023 up, and how does its uptime hold?

Right now 4Netplayers 311023 is online. About 15 hours ago it restarted last, based on reported uptime. Uptime stood at 95% for the last 7 full days, 159 of 168 hours online. First contact for Rust Tracker: 13 September 2026.

Which Rust version is confirmed on 4Netplayers 311023?

Rust network protocol 2635 and build 168909 on Linux is what 4Netplayers 311023 runs. The same protocol is required to join, and Steam updates it for you.

How smoothly does 4Netplayers 311023 run?

For the last 48 hours it averaged 30 server fps; the floor was 29. Buildings, deployables and the rest of the world took it to a maximum of 89,634 entities. Peak memory use: 3,491 MB. Lag, as players experience it, comes from low fps and a rising entity count.

Where does 4Netplayers 311023 sit?

Region: none published by 4Netplayers 311023. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 85.14.211.6:20000.

Population

What is the player count on 4Netplayers 311023?

Tracking 4Netplayers 311023: 0 of 10 slots filled. Across the past seven days, 0 players on average.

How does 4Netplayers 311023 compare in the rankings?

Seven-day player hours put 4Netplayers 311023 at #15,400, within the top 69% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on 4Netplayers 311023?

No gather rate appears in 4Netplayers 311023's name. Up to 8 players per group, the game's default. survival is the game mode, gather, build and raid: the standard game. Players can raid and fight each other here. The server browser lists it under Community, as a community server. VAC is on, Valve's anti-cheat.

Which map is confirmed for 4Netplayers 311023?

A procedural map of size 4,000 runs on 4Netplayers 311023, generated by the game from seed 1234567890. Same size, same seed, same map. RustMaps shows it, linked from this page.

How to Join

What is the way to join 4Netplayers 311023?

To connect: start Rust, press F1, enter client.connect 85.14.211.6:20000 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Survival in vanilla mode.
mp10
Max players Slots: 10.
ts8
Group limit Teams cap at 8; this is the game default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code The region code is unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.