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Rust TrackerRTRC · Radar control
ATIS RTRC INFO I SRV11,637online PAX32,508playing OCC2,805with players WIPED 3H70
COMCommunity traffic
Callsign

NET15349=

4Netplayers Rust Server

Online 85.14.206.27:23400 checked 6m ago

Clearance · join
Players now 0/ 16 0% full
7-day average0peak –
Rank#15,349top 69%
Last wipe13d agono schedule published
Next wipe–too few wipes seen yet
Track history

Players

AveragePeak
0123405:0014:0023:0008:0017:0003:00

Hourly average and peak, UTC.

Server performance

01020304005:0014:0023:0008:0017:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct17 Oct23 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 10:11 UTC13d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01COM
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    Players 147/250
  2. 02COM
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    Players 125/200
  3. 03COM
    Callsign RST015EU · groups of 12+ · weekly · 291 on average Rusty Moose |EU Main|
    Players 14/250
  4. 04COM
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    Players 18/250
  5. 05COM
    Callsign RST018EU · groups of 16+ · weekly · 274 on average Rustafied.com - EU Friday
    Players 13/100
  6. 06COM
    Callsign RST015EU · groups of 12+ · biweekly · 249 on average Rustoria.co - EU East Medium
    Players 38/200
ATIS · this server

Quick answers

From the figures on this page.

Filters

Where does 4Netplayers Rust Server appear in Rust Tracker lists and filters?

These Rust Tracker lists carry 4Netplayers Rust Server: Community servers, no tags. It comes up under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What do the tags mean that 4Netplayers Rust Server is listed under?

The game's server browser reads these tags from 4Netplayers Rust Server: gmvanilla (Game mode): Survival in vanilla mode; mp16 (Max players): 16 slots on this server; ts8 (Group limit): Team limit is 8, the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): Region code: not set. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Schedule

What happens on 4Netplayers Rust Server on wipe day?

The average peak across recent wipes: 0 players. The peak on the latest wipe came 0 hours after it.

Which wipe times are confirmed for 4Netplayers Rust Server?

The record holds too few of 4Netplayers Rust Server's wipes to show its rhythm. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. This world has been running 13 days 18 hours.

Location and Status

What is the uptime on 4Netplayers Rust Server, and is it online?

Right now 4Netplayers Rust Server is online. About 3 days 19 hours ago it restarted last, based on reported uptime. 99% uptime over the last 7 full days, with 167 of 168 hours up. Rust Tracker logged it first on 13 September 2026.

What Rust version is 4Netplayers Rust Server on?

Confirmed for 4Netplayers Rust Server: Rust network protocol 2635 and build 168909, Linux. The same protocol is required to join, and Steam updates it for you.

What is performance like on 4Netplayers Rust Server?

For the last 48 hours it averaged 30 server fps; the floor was 30. Maximum entities carried: 99,120, from buildings and deployables to everything else. Memory peaked at 3,000 MB. Players feel lag when fps drops and the entity count climbs.

Where does 4Netplayers Rust Server sit?

Region: none published by 4Netplayers Rust Server. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 85.14.206.27:23400.

Population

What is the player count on 4Netplayers Rust Server?

4Netplayers Rust Server is at 0 players, capacity 16. Seven-day average for this server: 0 players.

Where does 4Netplayers Rust Server sit in the server rankings?

Seven-day player hours put 4Netplayers Rust Server at #15,349, within the top 69% of all ranked servers.

Settings

Which settings and rules are confirmed on 4Netplayers Rust Server?

No gather rate appears in 4Netplayers Rust Server's name. 8 players per group is the game's default, and the cap holds. It runs survival, gather, build and raid: the standard game. Fighting and raiding between players are on. Listed under Community in the server browser, it is a community server. On: VAC, Valve's anti-cheat.

Which map is loaded on 4Netplayers Rust Server?

Generated by the game from seed 2147483647, the procedural map on 4Netplayers Rust Server measures 4,000. Size and seed match, so the map is the same: view it on RustMaps from this page.

Connect

What is the way to join 4Netplayers Rust Server?

Open the console in Rust with F1 after starting the game, then type client.connect 85.14.206.27:23400. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp16,ptrak,$r?,v2635,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Survival in vanilla mode.
mp16
Max players 16 slots on this server.
ts8
Group limit Team limit is 8, the game default.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code Region code: not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.