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Rust TrackerRTRC · Radar control
ATIS RTRC INFO D SRV11,787online PAX83,125playing OCC3,861with players WIPED 3H164
COMCommunity traffic
Callsign

RUS15437=

Rust Server

Online 85.131.252.191:28015 checked 12m ago

Clearance · join
Players now 0/ 1 0% full
7-day average0peak –
Rank#15,437top 69%
Last wipe24d agono schedule published
Next wipe–too few wipes seen yet
Track history

Players

AveragePeak
0123416:0001:0010:0019:0004:0013:00

Hourly average and peak, UTC.

Server performance

010020030040016:0001:0010:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap18.5 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Sun 4 OctTue 15 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 04:06 UTC24d ago 0 – running 0
Tue 15 Sep, 15:52 UTC42d ago 0 – 18.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01COM
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    Players 682/750
  2. 02COM
    Callsign RST015EU · groups of 12+ · monthly · 318 on average Rustoria.co - EU East Long
    Players 457/500
  3. 03COM
    Callsign RST015EU · groups of 16+ · weekly · 305 on average Rustoria.co - EU Main
    Players 42/250
  4. 04COM
    Callsign RST015EU · groups of 12+ · weekly · 305 on average Rusty Moose |EU Main|
    Players 57/250
  5. 05COM
    Callsign RST018EU · groups of 16+ · weekly · 267 on average Rustafied.com - EU Friday
    Players 156/200
  6. 06COM
    Callsign RST015EU · groups of 12+ · biweekly · 263 on average Rustoria.co - EU East Medium
    Players 208/250
ATIS · this server

Quick answers

From the figures on this page.

Filters

Where does Rust Server appear in Rust Tracker lists and filters?

Community servers, no tags — the Rust Tracker lists that include Rust Server. These filters surface it on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the tags on Rust Server?

The game's server browser reads these tags from Rust Server: gmrust (Game mode): Rust survival, standard mode; mp1 (Max players): Capacity: 1 slots; ts8 (Group limit): Teams cap at 8; this is the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): The region code is unset. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Schedule

What should you expect on Rust Server when wipe day lands?

At their busiest, recent wipes averaged 0 players. 0 hours after the latest wipe, the crowd peaked.

On what schedule does Rust Server wipe?

Rust Server's rhythm cannot be told yet: too few wipes on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. Its world went live 24 days 11 hours.

Location and Status

What is the uptime on Rust Server, and is it online?

Tracking shows Rust Server online as of now. About 10 days 16 hours ago it restarted last, based on reported uptime. 100% uptime over the last 7 full days, with 168 of 168 hours up. First contact for Rust Tracker: 13 September 2026.

Which Rust version is confirmed on Rust Server?

Confirmed for Rust Server: Rust network protocol 2634 and build 167781, Linux. The same protocol is required to join, and Steam updates it for you.

How smoothly does Rust Server run?

Server fps held an average of 192 across the last 48 hours, never below 118. Buildings, deployables and the rest of the world took it to a maximum of 48,394 entities. Peak memory use: 2,981 MB. Lag, as players experience it, comes from low fps and a rising entity count.

Which location is Rust Server in?

No region is published by Rust Server. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 85.131.252.191:28015.

Player Count

Is Rust Server busy?

Rust Server is at 0 players, capacity 1. Across the past seven days, 0 players on average.

Where does Rust Server sit in the server rankings?

On player hours over seven days, Rust Server ranks #15,437, inside the top 69% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on Rust Server?

The name of Rust Server carries no gather rate. The game's default applies: groups can have up to 8 players. It runs survival, gather, build and raid: the standard game. Raiding and PvP are permitted between players. The server browser lists it under Community, as a community server. On: VAC, Valve's anti-cheat.

Which map is loaded on Rust Server?

A procedural map of size 3,000 runs on Rust Server, generated by the game from seed 50000. Same size, same seed, same map. RustMaps shows it, linked from this page.

How to Join

How do you get onto Rust Server?

Open the console in Rust with F1 after starting the game, then type client.connect 85.131.252.191:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp1,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Rust survival, standard mode.
mp1
Max players Capacity: 1 slots.
ts8
Group limit Teams cap at 8; this is the game default.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code The region code is unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.