Skip to the page
Rust TrackerRTRC · Radar control
ATIS RTRC INFO X SRV11,707online PAX53,453playing OCC3,353with players WIPED 3H136
COMCommunity traffic
Callsign

REE10414=

REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

Online 85.1.29.131:28015 checked 7m ago

Clearance · join
Players now 0/ 50 0% full
7-day average0peak 2
Rank#10,414top 47%
Last wipe9d agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

AveragePeak
0123401:0010:0019:0004:0013:0022:00

Hourly average and peak, UTC.

Server performance

010020030040001:0010:0019:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct10 Oct20 Oct27 Oct

Top 47% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap8.8 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak0players, last three wipes
crowd held0%else halves by day 3

The first 48 hours of its last wipes

Sun 18 OctFri 2 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 41 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 18:12 UTC9d ago 0 – running 0
Fri 2 Oct, 06:48 UTC25d ago 1 halved by day 3 16.5 days 0
Thu 1 Oct, 03:04 UTC26d ago 0 – 1.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01COM
    Callsign RST015EU · groups of 12+ · weekly · 520 on average Rusty Moose |EU Mondays|
    Players 430/525
  2. 02COM
    Callsign RST015EU · groups of 16+ · weekly · 336 on average Rustoria.co - EU Main
    Players 25/250
  3. 03COM
    Callsign RST015EU · groups of 12+ · weekly · 333 on average Rusty Moose |EU Main|
    Players 45/250
  4. 04COM
    Callsign RST015EU · groups of 12+ · monthly · 317 on average Rustoria.co - EU East Long
    Players 195/275
  5. 05COM
    Callsign RST015EU · groups of 12+ · biweekly · 279 on average Rustoria.co - EU East Medium
    Players 76/200
  6. 06COM
    Callsign RST018EU · groups of 16+ · weekly · 263 on average Rustafied.com - EU Friday
    Players 89/150
ATIS · this server

Quick answers

From the figures on this page.

Filters

Which Rust Tracker filters and lists carry REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE?

On Rust Tracker, REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE sits in these lists: Community servers, no tags. These filters surface it on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which tags does REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE carry, and what do they mean?

Listed for the server browser to read, REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE publishes these tags: gmrust (Game mode): Rust survival, standard mode; mp50 (Max players): 50 slots on this server; ts8 (Group limit): Default team size: 8; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): The region code is unset. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Schedule

What should you expect on REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE when wipe day lands?

At their busiest, recent wipes averaged 0 players. 41 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 0% of recent wipes. By day 3 the crowd dropped below half where it did not hold.

When does REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE wipe?

Irregular wipe times at REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE: there is no next wipe to predict. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. This world has been running 9 days 5 hours.

Server Details

What is the uptime on REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE, and is it online?

REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE is up and online at this moment. About 40 hours ago it restarted last, based on reported uptime. 86% uptime over the last 7 full days, with 144 of 168 hours up. Rust Tracker logged it first on 13 September 2026.

Which Rust version is confirmed on REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE?

Confirmed for REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE: Rust network protocol 2635 and build 168909, Linux. To join, your game must be on the same protocol; Steam handles the update.

How smoothly does REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE run?

Server fps held an average of 171 across the last 48 hours, never below 138. Maximum entities carried: 49,367, from buildings and deployables to everything else. Memory peaked at 1,903 MB. Lag, as players experience it, comes from low fps and a rising entity count.

Where does REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE sit?

Nothing on region from REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE; none is published. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 85.1.29.131:28015.

Population

Is REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE busy?

REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE is at 0 players, capacity 50. Over seven days: average 0, peak 2 players.

How does REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE compare in the rankings?

Top 47% of all ranked servers, and #10,414 on seven-day player hours: REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE.

Map and Rules

Which settings and rules are confirmed on REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE?

The name of REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE carries no gather rate. 8 players per group is the game's default, and the cap holds. It runs survival, gather, build and raid: the standard game. Raiding and PvP are permitted between players. A community server: the server browser lists it under Community. VAC is on, Valve's anti-cheat.

Which map is loaded on REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE?

A procedural map of size 3,000 runs on REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE, generated by the game from seed 190440001. Size and seed match, so the map is the same: view it on RustMaps from this page.

How to Join

Which steps join REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE?

Open the console in Rust with F1 after starting the game, then type client.connect 85.1.29.131:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival, standard mode.
mp50
Max players 50 slots on this server.
ts8
Group limit Default team size: 8.
v2635
Protocol Your game must be on protocol 2635 to connect.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code The region code is unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.