TST15439
Test
Offline 84.166.200.68:28015 checked 40d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01COMPlayers 616/700
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02COMPlayers 41/250
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03COMPlayers 76/250
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04COMPlayers 316/400
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05COMPlayers 140/200
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06COMPlayers 138/225
Quick answers
From the figures on this page.
Filters
Where does Test appear in Rust Tracker lists and filters?
Community servers, no tags — the Rust Tracker lists that include Test. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on Test?
Listed for the server browser to read, Test publishes these tags: gmrust (Game mode): Rust survival, standard mode; mp10 (Max players): Slots: 10; ts8 (Group limit): Team limit is 8, the game default; v2633 (Protocol): Join only if your game is on protocol 2633; cs163794 (Build): The game build is 163794; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): The region code is unset. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Wipe Schedule
When does Test wipe?
The record holds too few of Test's wipes to show its rhythm. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. Its world went live 44 days 5 hours.
Location and Status
What is the uptime on Test, and is it online?
Offline: Test confirmed offline, last seen 40 days 1 hours ago. 0 of 168 hours up over the last 7 full days: 0% uptime. First contact for Rust Tracker: 16 September 2026.
Which Rust build is Test running?
Rust network protocol 2633 and build 163794 on Windows is what Test runs. To join, your game must be on the same protocol; Steam handles the update.
What location is Test hosted in?
Region: none published by Test. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 84.166.200.68:28015.
Player Count
How many players are on Test right now?
Last seen 40 days 1 hours ago; Test is offline at present.
Where does Test sit in the server rankings?
Top – of all ranked servers, and #15,439 on seven-day player hours: Test.
Settings
Which settings and rules are confirmed on Test?
Nothing in Test's name states a gather rate. 8 players per group is the game's default, and the cap holds. survival is the game mode, gather, build and raid: the standard game. Raiding and PvP are permitted between players. The server browser lists it under Community, as a community server. On: VAC, Valve's anti-cheat.
Which map is confirmed for Test?
Generated by the game: the procedural map on Test.
Connect
How do you get onto Test?
Open the console in Rust with F1 after starting the game, then type client.connect 84.166.200.68:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2633,gmrust,cs163794,ts8
Game
gmrust
mp10
ts8
v2633
cs163794
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.