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Rust TrackerRTRC · Radar control
ATIS RTRC INFO C SRV11,668online PAX44,124playing OCC3,047with players WIPED 3H102
COMCommunity traffic
Callsign

MDO12911

Mod testing ground

Offline 84.15.220.97:28015 checked 11d ago

carbon
Clearance · join
Players now 1/ 500 0% full
7-day average0peak –
Rank#12,911top 60%
Last wipe23d agono schedule published
Next wipe–no wipe seen yet
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k16 Oct17 Oct19 Oct20 Oct22 Oct23 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01COM
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    Players 280/350
  2. 02COM
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    Players 24/250
  3. 03COM
    Callsign RST015EU · groups of 12+ · weekly · 329 on average Rusty Moose |EU Main|
    Players 37/250
  4. 04COM
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    Players 138/200
  5. 05COM
    Callsign RST015EU · groups of 12+ · biweekly · 279 on average Rustoria.co - EU East Medium
    Players 50/200
  6. 06COM
    Callsign RST018EU · groups of 16+ · weekly · 264 on average Rustafied.com - EU Friday
    Players 44/100
ATIS · this server

Quick answers

From the figures on this page.

Tags

Where does Mod testing ground appear in Rust Tracker lists and filters?

Community servers, no tags — the Rust Tracker lists that include Mod testing ground. These filters surface it on the server list: Type: Community (not modded, not official) and Plugins, not modded; Server tag: Carbon ^y; Group limit: 5 or more.

What do the tags mean that Mod testing ground is listed under?

The game's server browser reads these tags from Mod testing ground: gmrust (Game mode): Rust survival, standard mode; mp500 (Max players): Capacity: 500 slots; ts8 (Group limit): Teams cap at 8; this is the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): Build: 166652; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): No region code is set; ^y (Carbon): Plugin framework: Carbon. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Schedule

When does Mod testing ground wipe?

Too few wipes on record for Mod testing ground to show its rhythm. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. 23 days 11 hours since this world was made.

Location and Status

Is Mod testing ground up, and how does its uptime hold?

Offline now, Mod testing ground was last seen 11 days 7 hours ago. 0 of 168 hours up over the last 7 full days: 0% uptime. The first sighting by Rust Tracker was 16 October 2026.

Which Rust build is Mod testing ground running?

Rust network protocol 2634 and build 166652 is the build on Mod testing ground; the platform is Windows. To join, your game must be on the same protocol; Steam handles the update.

Where does Mod testing ground sit?

Region: none published by Mod testing ground. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 84.15.220.97:28015.

Player Count

Is Mod testing ground busy?

Offline: Mod testing ground, last seen 11 days 7 hours ago.

What rank does Mod testing ground carry among Rust servers?

Seven-day player hours put Mod testing ground at #12,911, within the top 60% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on Mod testing ground?

The name of Mod testing ground carries no gather rate. The game's default applies: groups can have up to 8 players. It runs survival, gather, build, raid, as the game intends. Players can raid and fight each other here. Listed under Community in the server browser, it is a community server. Carbon plugins run on it. On: VAC, Valve's anti-cheat.

Which map is loaded on Mod testing ground?

Generated by the game: the procedural map on Mod testing ground.

How to Join

How do you get onto Mod testing ground?

Open the console in Rust with F1 after starting the game, then type client.connect 84.15.220.97:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp500,ptrak,$r?,v2634,gmrust,cs166652,ts8,^y

Game

gmrust
Game mode Rust survival, standard mode.
mp500
Max players Capacity: 500 slots.
ts8
Group limit Teams cap at 8; this is the game default.
v2634
Protocol To join, your game must match protocol 2634.
cs166652
Build Build: 166652.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code No region code is set.

Mods and access

^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.