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Rust TrackerRTRC · Radar control
ATIS RTRC INFO T SRV11,615online PAX32,207playing OCC2,774with players WIPED 3H66
MODModded traffic
Callsign

WST15194=

WASTED

Online 83.223.207.138:28100 checked 10m ago

monthly wipes vanillamoddedoxidepremium
Clearance · join
Players now 0/ 50 0% full
7-day average0peak 1
Rank#15,194top 68%
Last wipe25d agomonthly schedule
Next wipe7d 13hThu 5 Nov, 19:00 UTC FW
Track history

Players

AveragePeak
00.250.50.75106:0015:0000:0009:0019:0004:00

Hourly average and peak, UTC.

Server performance

02040608006:0015:0000:0009:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

force wipes only
ETD · next wipe

Next wipe Thursday 5 November, 19:00 UTC, in 7d 13h.

The force wipe · high confidence

usual gap2.4 daysbetween real wipes
wipe-day peak0players, last three wipes
crowd held0%else halves by day 1

Coming wipes

  1. 7d 13hThu 5 Nov, 19:00 UTCFW
  2. 35d 13hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Sun 4 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 05:14 UTC25d ago 0 – running 0
Thu 1 Oct, 18:28 UTC FW27d ago 1 halved by day 1 2.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign RUS021EU · groups of 16+ · monthly · 93 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
    Players 15/700
  2. 02MOD
    Callsign RUS021EU · groups of 16+ · monthly · 84 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
    Players 6/1000
  3. 03MOD
    Callsign RUS029EU · groups of 16+ · monthly · 79 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
    Players 71/700
  4. 04MOD
    Callsign RUS025EU · groups of 16+ · monthly · 70 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10
    Players 43/1000
  5. 05MOD
    Callsign RUS017EU · groups of 16+ · monthly · 66 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10
    Players 3/1000
  6. 06MOD
    Callsign RUS029EU · groups of 16+ · monthly · 64 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10
    Players 61/1000
ATIS · this server

Quick answers

From the figures on this page.

Filters

Where does WASTED appear in Rust Tracker lists and filters?

Modded servers, tracked live — the Rust Tracker lists that include WASTED. These filters surface it on the server list: Type: Vanilla and Modded; Game mode: Premium; Server tag: Monthly ^m, Vanilla ^v, Premium ^q, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Which tags does WASTED carry, and what do they mean?

These tags are published by WASTED for the game's server browser to read: gmvanilla (Game mode): Vanilla survival is the mode; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): Team limit is 8, the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): The region code is unset; ^m (Monthly): Monthly wipe, on Facepunch's force wipe; ^v (Vanilla): As Facepunch ships it: rates, kits and rules are unchanged; ^q (Premium): Access is limited to players with Rust's premium status; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Schedule

What happens on WASTED on wipe day?

Recent wipes averaged a peak of 0 players. The peak on the latest wipe came 0 hours after it. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. In the other cases, half the peak was lost by day 1.

When does WASTED wipe?

Once a month is the wipe rate at WASTED, on the force wipe. On Thursday 5 November at 19:00 UTC the force wipe lands, its next wipe, and every Rust server wipes with it. 25 days since this world was made. Its tags carry a monthly wipe schedule.

Server Details

Is WASTED up, and how does its uptime hold?

Tracking shows WASTED online as of now. By its own uptime figure, the last restart was roughly 6 days 8 hours ago. 167 of 168 hours up over the last 7 full days: 99% uptime. Rust Tracker logged it first on 13 September 2026.

Which Rust version is confirmed on WASTED?

Rust network protocol 2635 and build 168909 on Windows is what WASTED runs. To join, your game must be on the same protocol; Steam handles the update.

Is WASTED holding performance?

For the last 48 hours it averaged 34 server fps; the floor was 8. Buildings, deployables and the rest of the world took it to a maximum of 16,904 entities. Memory peaked at 1,477 MB. Players feel lag when fps drops and the entity count climbs.

Where does WASTED sit?

No region is published by WASTED. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 83.223.207.138:28100.

Population

How many players are on WASTED right now?

Tracking WASTED: 0 of 50 slots filled. Seven-day average 0 players; peak 1. Busiest window in 48 hours: 13:00 UTC, 0 players on average.

Where does WASTED sit in the server rankings?

Top 68% of all ranked servers, and #15,194 on seven-day player hours: WASTED.

Map and Rules

Which settings and rules are confirmed on WASTED?

No gather rate appears in WASTED's name. 8 players per group is the game's default, and the cap holds. survival is the game mode, gather, build and raid: the standard game. Fighting and raiding between players are on. Plugins or settings change the game, and the server browser lists it under Modded. Plugins on it: Oxide. Its label is vanilla: as Facepunch ships it: rates, kits and rules are unchanged. Access is limited to players with Rust's premium status. VAC is on, Valve's anti-cheat.

Which map is confirmed for WASTED?

A procedural map of size 2,000 runs on WASTED, generated by the game from seed 2147483647. Size and seed match, so the map is the same: view it on RustMaps from this page.

How to Join

What is the way to join WASTED?

Open the console in Rust with F1 after starting the game, then type client.connect 83.223.207.138:28100. Alternatively, Launch Rust here opens Rust via Steam and connects you. Access is limited to players with Rust's premium status.

Transponder codes

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,^m,^v,gmvanilla,cs168909,^q,ts8,^o^z

Game

gmvanilla
Game mode Vanilla survival is the mode.
mp50
Max players Capacity: 50 slots.
ts8
Group limit Team limit is 8, the game default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code The region code is unset.

Wipe schedule

^m
Monthly Monthly wipe, on Facepunch's force wipe.

Difficulty

^v
Vanilla As Facepunch ships it: rates, kits and rules are unchanged.

Mods and access

^q
Premium Access is limited to players with Rust's premium status.
^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.