PRC7010=
Procedural Map
Online 83.147.29.183:28025 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 32% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 38 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 06:07 UTC25d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 279/2000
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02MODPlayers 286/2000
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03MODPlayers 131/200
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04MODPlayers 18/200
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05MODPlayers 52/250
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06MODPlayers 55/100
Quick answers
From the figures on this page.
Filters
Which lists and filters on Rust Tracker show Procedural Map?
On Rust Tracker, Procedural Map sits in these lists: PvE servers, tracked live and Modded servers, tracked live. On the server list, these filters bring it up: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on Procedural Map?
Listed for the server browser to read, Procedural Map publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): Capacity: 100 slots; ts8 (Group limit): Team limit is 8, the game default; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs166652 (Build): The game build is 166652; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): No region code is set; ^p (PvE): No player fights — the world is the danger; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.
Wipe Times
What happens on Procedural Map on wipe day?
Recent wipes averaged a peak of 3 players. The peak on the latest wipe came 38 hours after it.
Which wipe times are confirmed for Procedural Map?
Too few wipes on record for Procedural Map to show its rhythm. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. This world has been running 25 days 15 hours.
Server Details
What is the uptime on Procedural Map, and is it online?
Tracking shows Procedural Map online as of now. By its own uptime figure, the last restart was roughly 17 hours ago. 168 of 168 hours up over the last 7 full days: 100% uptime. First contact for Rust Tracker: 13 September 2026.
Which Rust build is Procedural Map running?
Rust network protocol 2635 and build 166652 is the build on Procedural Map; the platform is Windows. The same protocol is required to join, and Steam updates it for you.
How smoothly does Procedural Map run?
Average server fps over the last 48 hours: 29, with a low of 5. Peak entity count: 80,134, covering buildings, deployables and all else in the world. It drew as much as 2,420 MB of memory. Players feel lag when fps drops and the entity count climbs.
Which location is Procedural Map in?
No region is published by Procedural Map. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 83.147.29.183:28025.
Population
How many players are on Procedural Map right now?
Procedural Map is at 0 players, capacity 100. Peak of 2 in the last seven days, average 0 players. At 17:00 UTC it drew its highest average of the last 48 hours: 1 players.
Where does Procedural Map sit in the server rankings?
Seven-day player hours put Procedural Map at #7,010, within the top 32% of all ranked servers.
Map and Rules
Which settings and rules are confirmed on Procedural Map?
No gather rate appears in Procedural Map's name. 8 players per group is the game's default, and the cap holds. pve is the game mode, other players cannot be fought. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins run on it. VAC is on, Valve's anti-cheat.
What map is Procedural Map on?
The map on Procedural Map is procedural, size 3,700, seed 657663029, generated by the game. Look at it on RustMaps from this page: equal size and seed return the same map.
How to Join
How do you get onto Procedural Map?
Open the console in Rust with F1 after starting the game, then type client.connect 83.147.29.183:28025. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp100,ptrak,$r?,v2635,^p,gmrust,cs166652,ts8,^o^z
Game
gmrust
mp100
ts8
v2635
cs166652
ptrak
$r?
Gameplay
^p
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.