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Rust TrackerRTRC · Radar control
ATIS RTRC INFO R SRV11,815online PAX73,779playing OCC3,763with players WIPED 3H143
MODModded traffic
Callsign

PRC7010=

Procedural Map

Online 83.147.29.183:28025 checked 11m ago

moddedoxidepve
Clearance · join
Players now 0/ 100 0% full
7-day average0peak 2
Rank#7,010top 32%
Last wipe25d agono schedule published
Next wipe–too few wipes seen yet
Track history

Players

AveragePeak
00.250.50.75122:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

Server performance

01020304022:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 32% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak3players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 38 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 06:07 UTC25d ago 3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
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  2. 02MOD
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    Players 286/2000
  3. 03MOD
    Callsign CHR017NA · groups of 8+ · biweekly · 96 on average Chrayntopia ♡ ︎PvE | RP | PvP
    Players 131/200
  4. 04MOD
    Callsign PVE016EA · groups of 16+ · biweekly · 60 on average 【炮炮PVE启蒙】纯净|特色|突袭|技能
    Players 18/200
  5. 05MOD
    Callsign EMP015groups of 8+ · biweekly · 53 on average Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsid
    Players 52/250
  6. 06MOD
    Callsign TRV010EU · groups of 30+ · biweekly · 53 on average TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10
    Players 55/100
ATIS · this server

Quick answers

From the figures on this page.

Filters

Which lists and filters on Rust Tracker show Procedural Map?

On Rust Tracker, Procedural Map sits in these lists: PvE servers, tracked live and Modded servers, tracked live. On the server list, these filters bring it up: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags on Procedural Map?

Listed for the server browser to read, Procedural Map publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): Capacity: 100 slots; ts8 (Group limit): Team limit is 8, the game default; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs166652 (Build): The game build is 166652; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): No region code is set; ^p (PvE): No player fights — the world is the danger; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Times

What happens on Procedural Map on wipe day?

Recent wipes averaged a peak of 3 players. The peak on the latest wipe came 38 hours after it.

Which wipe times are confirmed for Procedural Map?

Too few wipes on record for Procedural Map to show its rhythm. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. This world has been running 25 days 15 hours.

Server Details

What is the uptime on Procedural Map, and is it online?

Tracking shows Procedural Map online as of now. By its own uptime figure, the last restart was roughly 17 hours ago. 168 of 168 hours up over the last 7 full days: 100% uptime. First contact for Rust Tracker: 13 September 2026.

Which Rust build is Procedural Map running?

Rust network protocol 2635 and build 166652 is the build on Procedural Map; the platform is Windows. The same protocol is required to join, and Steam updates it for you.

How smoothly does Procedural Map run?

Average server fps over the last 48 hours: 29, with a low of 5. Peak entity count: 80,134, covering buildings, deployables and all else in the world. It drew as much as 2,420 MB of memory. Players feel lag when fps drops and the entity count climbs.

Which location is Procedural Map in?

No region is published by Procedural Map. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 83.147.29.183:28025.

Population

How many players are on Procedural Map right now?

Procedural Map is at 0 players, capacity 100. Peak of 2 in the last seven days, average 0 players. At 17:00 UTC it drew its highest average of the last 48 hours: 1 players.

Where does Procedural Map sit in the server rankings?

Seven-day player hours put Procedural Map at #7,010, within the top 32% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on Procedural Map?

No gather rate appears in Procedural Map's name. 8 players per group is the game's default, and the cap holds. pve is the game mode, other players cannot be fought. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins run on it. VAC is on, Valve's anti-cheat.

What map is Procedural Map on?

The map on Procedural Map is procedural, size 3,700, seed 657663029, generated by the game. Look at it on RustMaps from this page: equal size and seed return the same map.

How to Join

How do you get onto Procedural Map?

Open the console in Rust with F1 after starting the game, then type client.connect 83.147.29.183:28025. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,^p,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp100
Max players Capacity: 100 slots.
ts8
Group limit Team limit is 8, the game default.
v2635
Protocol Your game must be on protocol 2635 to connect.
cs166652
Build The game build is 166652.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code No region code is set.

Gameplay

^p
PvE No player fights — the world is the danger.

Mods and access

^o
Oxide Plugin framework confirmed: Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.