TST13979
Test
Offline 83.142.15.36:28015 checked 38d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01COMPlayers 648/700
-
02COMPlayers 43/250
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03COMPlayers 90/250
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04COMPlayers 359/400
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05COMPlayers 165/200
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06COMPlayers 142/225
Quick answers
From the figures on this page.
Tags
Which Rust Tracker filters and lists carry Test?
These Rust Tracker lists carry Test: Community servers, no tags. It comes up under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on Test?
Listed for the server browser to read, Test publishes these tags: gmrust (Game mode): Rust survival, standard mode; mp3 (Max players): Capacity: 3 slots; ts8 (Group limit): Team limit is 8, the game default; v2633 (Protocol): To join, your game must match protocol 2633; cs164530 (Build): The game build is 164530; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): The region code is unset. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.
Wipe Times
On what schedule does Test wipe?
The record holds too few of Test's wipes to show its rhythm. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. 52 days 6 hours since this world was made.
Location and Status
What is the uptime on Test, and is it online?
Tracking shows Test offline as of now, last seen 38 days 1 hours ago. 0 of 168 hours up over the last 7 full days: 0% uptime. First contact for Rust Tracker: 19 September 2026.
Which Rust build is Test running?
Rust network protocol 2633 and build 164530 is the build on Test; the platform is Windows. The same protocol is required to join, and Steam updates it for you.
What location is Test hosted in?
Nothing on region from Test; none is published. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 83.142.15.36:28015.
Population
How many players are on Test right now?
Offline: Test, last seen 38 days 1 hours ago.
What rank does Test carry among Rust servers?
Seven-day player hours put Test at #13,979, within the top – of all ranked servers.
Settings
Which settings and rules are confirmed on Test?
Nothing in Test's name states a gather rate. Up to 8 players per group, the game's default. It runs survival, gather, build and raid: the standard game. Fighting and raiding between players are on. Listed under Community in the server browser, it is a community server. On: VAC, Valve's anti-cheat.
Which map is loaded on Test?
Generated by the game: the procedural map on Test.
Connect
What is the way to join Test?
To connect: start Rust, press F1, enter client.connect 83.142.15.36:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp3,ptrak,$r?,v2633,gmrust,cs164530,ts8
Game
gmrust
mp3
ts8
v2633
cs164530
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.