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Rust TrackerRTRC · Radar control
ATIS RTRC INFO M SRV11,681online PAX64,778playing OCC3,475with players WIPED 3H116
COMCommunity traffic
Callsign

DVL14690

Development Server

Offline 82.67.133.103:28015 checked 25d ago

Clearance · join
Players now 0/ 5 0% full
7-day average0peak –
Rank#14,690top 64%
Last wipe25d agono schedule published
Next wipe–too few wipes seen yet
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep28 Sep2 Oct5 Oct9 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 13:09 UTC25d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01COM
    Callsign RST015EU · groups of 12+ · weekly · 540 on average Rusty Moose |EU Mondays|
    Players 651/675
  2. 02COM
    Callsign RST015EU · groups of 12+ · monthly · 318 on average Rustoria.co - EU East Long
    Players 393/425
  3. 03COM
    Callsign RST015EU · groups of 16+ · weekly · 312 on average Rustoria.co - EU Main
    Players 42/250
  4. 04COM
    Callsign RST015EU · groups of 12+ · weekly · 311 on average Rusty Moose |EU Main|
    Players 50/250
  5. 05COM
    Callsign RST015EU · groups of 12+ · biweekly · 272 on average Rustoria.co - EU East Medium
    Players 169/200
  6. 06COM
    Callsign RST018EU · groups of 16+ · weekly · 265 on average Rustafied.com - EU Friday
    Players 97/125
ATIS · this server

Quick answers

From the figures on this page.

Filters

Which Rust Tracker filters and lists carry Development Server?

Community servers, no tags — the Rust Tracker lists that include Development Server. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the tags on Development Server?

The game's server browser reads these tags from Development Server: gmrust (Game mode): Standard survival mode for Rust; mp5 (Max players): Slots: 5; ts8 (Group limit): Teams cap at 8; this is the game default; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs166586 (Build): Build: 166586; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): No region code is set. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Schedule

What happens on Development Server on wipe day?

At their busiest, recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd peaked.

When does Development Server wipe?

Development Server's rhythm cannot be told yet: too few wipes on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. Its world went live 25 days 22 hours.

Location and Status

Is Development Server up, and how does its uptime hold?

Tracking shows Development Server offline as of now, last seen 25 days 18 hours ago. 0% uptime over the last 7 full days, with 0 of 168 hours up. The first sighting by Rust Tracker was 16 September 2026.

Which Rust build is Development Server running?

Confirmed for Development Server: Rust network protocol 2634 and build 166586, Windows. To join, your game must be on the same protocol; Steam handles the update.

Where does Development Server sit?

Region: none published by Development Server. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 82.67.133.103:28015.

Population

How many players are on Development Server right now?

Offline now for Development Server, last seen 25 days 18 hours ago.

Where does Development Server sit in the server rankings?

On player hours over seven days, Development Server ranks #14,690, inside the top 64% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on Development Server?

The name of Development Server carries no gather rate. Up to 8 players per group, the game's default. survival is the game mode, gather, build and raid: the standard game. Fighting and raiding between players are on. Listed under Community in the server browser, it is a community server. Off: VAC, Valve's anti-cheat.

What map is Development Server on?

A procedural map runs on Development Server, generated by the game.

How to Join

What is the way to join Development Server?

Open the console in Rust with F1 after starting the game, then type client.connect 82.67.133.103:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp5,ptrak,$r?,v2634,gmrust,cs166586,ts8

Game

gmrust
Game mode Standard survival mode for Rust.
mp5
Max players Slots: 5.
ts8
Group limit Teams cap at 8; this is the game default.
v2634
Protocol Your game must be on protocol 2634 to connect.
cs166586
Build Build: 166586.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.