TST7053=
P.I.P RUST Test Server
Online 82.21.2.10:10218 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 32% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 22:22 UTC20h ago | – | – | – | 0 |
| Mon 26 Oct, 15:04 UTC1d ago | – | – | – | 0 |
| Sun 25 Oct, 11:07 UTC2d ago | – | – | – | 0 |
| Sun 25 Oct, 09:25 UTC2d ago | – | – | – | 0 |
| Sun 25 Oct, 04:23 UTC2d ago | – | – | – | 0 |
| Sun 25 Oct, 03:36 UTC2d ago | – | – | – | 1 |
| Sun 25 Oct, 03:01 UTC2d ago | – | – | – | 0 |
| Sat 24 Oct, 11:51 UTC3d ago | – | – | – | 0 |
| Sat 24 Oct, 11:00 UTC3d ago | – | – | – | 0 |
| Sat 24 Oct, 09:19 UTC3d ago | – | – | – | 0 |
| Fri 23 Oct, 16:30 UTC4d ago | – | – | – | 0 |
| Fri 23 Oct, 16:10 UTC4d ago | – | – | – | 0 |
| Fri 23 Oct, 14:26 UTC4d ago | – | – | – | 1 |
| Wed 21 Oct, 15:26 UTC6d ago | – | – | – | 0 |
| Sun 18 Oct, 06:47 UTC9d ago | – | – | – | 0 |
| Sun 18 Oct, 03:24 UTC9d ago | – | – | – | 0 |
| Sun 18 Oct, 02:13 UTC9d ago | – | – | – | 0 |
| Sat 17 Oct, 15:22 UTC10d ago | – | – | – | 0 |
| Sat 17 Oct, 15:02 UTC10d ago | – | – | – | 0 |
| Sat 17 Oct, 14:11 UTC10d ago | – | – | – | 0 |
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 1/2
Quick answers
From the figures on this page.
Tags
Which lists and filters on Rust Tracker show P.I.P RUST Test Server?
PvE servers, tracked live and Modded servers, tracked live — the Rust Tracker lists that include P.I.P RUST Test Server. These filters surface it on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
How should you read the tags on P.I.P RUST Test Server?
Listed for the server browser to read, P.I.P RUST Test Server publishes these tags: gmrust (Game mode): Rust survival, standard mode; mp20 (Max players): 20 slots on this server; ts8 (Group limit): Teams cap at 8; this is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): No region code is set; ^p (PvE): PvE: the world threatens you, not other players; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Carbon is installed — a plugin framework. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.
Wipe Schedule
Which wipe times are confirmed for P.I.P RUST Test Server?
Every few hours P.I.P RUST Test Server starts a fresh world, so there is no wipe schedule to track and no reset counts as a wipe.
Server Details
How reliable is P.I.P RUST Test Server, and is it online now?
P.I.P RUST Test Server is up and online at this moment. The uptime it reports puts the last restart about 18 hours ago. 111 of 168 hours up over the last 7 full days: 66% uptime. Rust Tracker logged it first on 4 October 2026.
What Rust version is P.I.P RUST Test Server on?
Confirmed for P.I.P RUST Test Server: Rust network protocol 2635 and build 168909, Linux. The same protocol is required to join, and Steam updates it for you.
What is performance like on P.I.P RUST Test Server?
Average server fps over the last 48 hours: 207, with a low of 144. Buildings, deployables and the rest of the world took it to a maximum of 87,595 entities. Peak memory use: 3,655 MB. Players feel lag when fps drops and the entity count climbs.
Which location is P.I.P RUST Test Server in?
Nothing on region from P.I.P RUST Test Server; none is published. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 82.21.2.10:10218.
Player Count
How many players are on P.I.P RUST Test Server right now?
Slots 20; players on board 0: that is P.I.P RUST Test Server now. Seven-day average 0 players; peak 2. Peak traffic in the last 48 hours came at 23:00 UTC, averaging 0 players.
What rank does P.I.P RUST Test Server carry among Rust servers?
On player hours over seven days, P.I.P RUST Test Server ranks #7,053, inside the top 32% of all ranked servers.
Settings
Which settings and rules are confirmed on P.I.P RUST Test Server?
Nothing in P.I.P RUST Test Server's name states a gather rate. Up to 8 players per group, the game's default. pve is the game mode, fighting between players is off. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins run on it. On: VAC, Valve's anti-cheat.
What map is P.I.P RUST Test Server on?
A procedural map of size 3,500 runs on P.I.P RUST Test Server, generated by the game from seed 1891438067. Size and seed match, so the map is the same: view it on RustMaps from this page.
How to Join
What is the way to join P.I.P RUST Test Server?
To connect: start Rust, press F1, enter client.connect 82.21.2.10:10218 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp20,ptrak,$r?,v2635,^z,^y,^p,gmrust,cs168909,ts8
Game
gmrust
mp20
ts8
v2635
cs168909
ptrak
$r?
Gameplay
^p
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.