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Rust TrackerRTRC · Radar control
ATIS RTRC INFO X SRV11,613online PAX33,251playing OCC2,788with players WIPED 3H71
COMCommunity traffic
Callsign

RVN14514

RavenusDev - Map Test

Offline 82.0.139.250:28015 checked 29d ago

Clearance · join
Players now 1/ 1 100% full
7-day average0peak –
Rank#14,514top 61%
Last wipe29d agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep26 Sep30 Sep3 Oct6 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.9 daysbetween real wipes
on rhythm20%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Tue 29 SepMon 28 SepMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 29 Sep, 14:51 UTC29d ago 1 – running 0
Mon 28 Sep, 22:38 UTC30d ago 1 – 0.7 days 0
Mon 28 Sep, 13:37 UTC30d ago 1 – 0.4 days 0
Tue 22 Sep, 21:19 UTC36d ago 0 – 5.7 days 1
Wed 16 Sep, 18:17 UTC42d ago 1 – 6.1 days 1
Tue 15 Sep, 19:51 UTC43d ago 1 – 0.9 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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ATIS · this server

Quick answers

From the figures on this page.

Filters

Where does RavenusDev - Map Test appear in Rust Tracker lists and filters?

Community servers, no tags — the Rust Tracker lists that include RavenusDev - Map Test. These filters surface it on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the tags mean that RavenusDev - Map Test is listed under?

The game's server browser reads these tags from RavenusDev - Map Test: gmrust (Game mode): Rust survival, standard mode; mp1 (Max players): Capacity: 1 slots; ts8 (Group limit): Team limit is 8, the game default; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): Build: 165217; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): The region code is unset. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Times

What should you expect on RavenusDev - Map Test when wipe day lands?

Recent wipes averaged a peak of 1 players. 0 hours after the latest wipe, the crowd peaked.

When does RavenusDev - Map Test wipe?

No next wipe to predict for RavenusDev - Map Test, which wipes at irregular times. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. Its world went live 29 days 15 hours.

Server Details

How reliable is RavenusDev - Map Test, and is it online now?

Offline: RavenusDev - Map Test confirmed offline, last seen 29 days 14 hours ago. Uptime stood at 0% for the last 7 full days, 0 of 168 hours online. First contact for Rust Tracker: 13 September 2026.

What Rust version is RavenusDev - Map Test on?

Rust network protocol 2633 and build 165217 on Windows is what RavenusDev - Map Test runs. The same protocol is required to join, and Steam updates it for you.

Which location is RavenusDev - Map Test in?

Nothing on region from RavenusDev - Map Test; none is published. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 82.0.139.250:28015.

Population

Is RavenusDev - Map Test busy?

Offline: RavenusDev - Map Test, last seen 29 days 14 hours ago.

Where does RavenusDev - Map Test sit in the server rankings?

Seven-day player hours put RavenusDev - Map Test at #14,514, within the top 61% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on RavenusDev - Map Test?

The name of RavenusDev - Map Test carries no gather rate. 8 players per group is the game's default, and the cap holds. survival is the game mode, gather, build, raid, as the game intends. Players can raid and fight each other here. A community server: the server browser lists it under Community. On: VAC, Valve's anti-cheat.

How to Join

What is the way to join RavenusDev - Map Test?

To connect: start Rust, press F1, enter client.connect 82.0.139.250:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp1,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Rust survival, standard mode.
mp1
Max players Capacity: 1 slots.
ts8
Group limit Team limit is 8, the game default.
v2633
Protocol To join, your game must match protocol 2633.
cs165217
Build Build: 165217.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code The region code is unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.