TST11307
Test Server Creative
Offline 81.196.215.13:28018 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 51% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 15:17 UTC1d ago | – | – | running | 0 |
| Sun 25 Oct, 20:57 UTC4d ago | 1 | – | 2.8 days | 0 |
| Tue 20 Oct, 10:55 UTC9d ago | 1 | – | 5.4 days | 1 |
| Mon 19 Oct, 16:39 UTC10d ago | 1 | – | 0.8 days | 0 |
| Thu 8 Oct, 16:57 UTC21d ago | 1 | halved by day 1 | 11 days | 0 |
| Sun 4 Oct, 21:27 UTC25d ago | 2 | – | 3.8 days | 1 |
| Sun 4 Oct, 09:35 UTC25d ago | 2 | – | 0.5 days | 1 |
| Sat 3 Oct, 23:15 UTC25d ago | 2 | – | 0.4 days | 1 |
| Sat 3 Oct, 16:26 UTC26d ago | 2 | – | 0.3 days | 1 |
| Sat 3 Oct, 08:46 UTC26d ago | 2 | – | 0.3 days | 1 |
| Fri 2 Oct, 14:31 UTC27d ago | 1 | – | 0.8 days | 0 |
| Fri 2 Oct, 07:55 UTC27d ago | 1 | – | 0.3 days | 1 |
| Thu 1 Oct, 20:32 UTC FW28d ago | 2 | – | 0.5 days | 2 |
| Thu 1 Oct, 10:45 UTC28d ago | 2 | – | 0.4 days | 0 |
| Wed 30 Sep, 19:44 UTC29d ago | 2 | – | 0.6 days | 1 |
| Wed 30 Sep, 13:10 UTC29d ago | 2 | – | 0.3 days | 1 |
| Tue 29 Sep, 22:48 UTC29d ago | 2 | – | 0.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 116/999
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02MODPlayers 146/999
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03MODPlayers 24/150
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04MODPlayers 5/100
-
05MODPlayers 14/100
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06MODPlayers 22/100
Quick answers
From the figures on this page.
Tags
Which lists and filters on Rust Tracker show Test Server Creative?
These Rust Tracker lists carry Test Server Creative: Modded servers, tracked live, Build, creative and sandbox servers and Rust creative servers, tracked live. These filters surface it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
What do the tags mean that Test Server Creative is listed under?
Listed for the server browser to read, Test Server Creative publishes these tags: gmrust (Game mode): Standard survival mode for Rust; mp3 (Max players): Slots: 3; ts8 (Group limit): Teams cap at 8; this is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Wipe Times
What should you expect on Test Server Creative when wipe day lands?
At their busiest, recent wipes averaged 1 players. 2 hours after the latest wipe, the crowd peaked. Half the peak was held until the next wipe in 0% of its recent wipes. In the other cases, half the peak was lost by day 1.
Which wipe times are confirmed for Test Server Creative?
No next wipe to predict for Test Server Creative, which wipes at irregular times. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. Its world went live 31 hours.
Server Details
What is the uptime on Test Server Creative, and is it online?
Tracking shows Test Server Creative offline as of now, last seen 30 hours ago. Uptime stood at 3% for the last 7 full days, 5 of 168 hours online. The first sighting by Rust Tracker was 17 September 2026.
Which Rust build is Test Server Creative running?
Rust network protocol 2635 and build 168909 is the build on Test Server Creative; the platform is Windows. The same protocol is required to join, and Steam updates it for you.
What location is Test Server Creative hosted in?
Region: none published by Test Server Creative. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 81.196.215.13:28018.
Population
What is the player count on Test Server Creative?
Offline now for Test Server Creative, last seen 30 hours ago. Peak of 1 in the last seven days, average 0 players. At 16:00 UTC it drew its highest average of the last 48 hours: 1 players.
Where does Test Server Creative sit in the server rankings?
Top 51% of all ranked servers, and #11,307 on seven-day player hours: Test Server Creative.
Settings
Which settings and rules are confirmed on Test Server Creative?
No gather rate appears in Test Server Creative's name. 8 players per group is the game's default, and the cap holds. survival is the game mode, gather, build, raid, as the game intends. Fighting and raiding between players are on. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins run on it. On: VAC, Valve's anti-cheat.
How to Join
How do you get onto Test Server Creative?
Open the console in Rust with F1 after starting the game, then type client.connect 81.196.215.13:28018. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp3,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp3
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.