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Rust TrackerRTRC · Radar control
ATIS RTRC INFO M SRV11,622online PAX33,162playing OCC2,812with players WIPED 3H74
MODModded traffic
Callsign

PRD13767

Production-test-server

Offline 81.141.211.204:28015 checked 22d ago

monthly wipes moddedcarbon
Clearance · join
Players now 1/ 1 100% full
7-day average0peak –
Rank#13,767top 61%
Last wipe22d agomonthly schedule
Next wipe7d 12hThu 5 Nov, 19:00 UTC FW
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

force wipes only
ETD · next wipe

Next wipe Thursday 5 November, 19:00 UTC, in 7d 12h.

The force wipe · high confidence

usual gap2 daysbetween real wipes
on rhythm29%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 2

Coming wipes

  1. 7d 12hThu 5 Nov, 19:00 UTCFW
  2. 35d 12hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Tue 6 OctSun 4 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 11:03 UTC22d ago 1 – running 0
Sun 4 Oct, 12:11 UTC24d ago 1 – 2 days 0
Thu 1 Oct, 11:42 UTC27d ago 1 – 3 days 1
Tue 29 Sep, 17:24 UTC29d ago 1 – 1.8 days 0
Sat 26 Sep, 21:43 UTC32d ago 1 held half 2.8 days 0
Thu 17 Sep, 11:41 UTC41d ago 1 halved by day 2 9.4 days 1
Wed 16 Sep, 09:10 UTC42d ago 1 – 1.1 days 1
Wed 16 Sep, 01:02 UTC43d ago 1 – 0.3 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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ATIS · this server

Quick answers

From the figures on this page.

Tags

Which lists and filters on Rust Tracker show Production-test-server?

Modded servers, tracked live — the Rust Tracker lists that include Production-test-server. It comes up under these filters on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

Which tags does Production-test-server carry, and what do they mean?

These tags are published by Production-test-server for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp1 (Max players): 1 slots on this server; ts8 (Group limit): Default team size: 8; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs166652 (Build): The game build is 166652; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): No region code is set; ^m (Monthly): Monthly wipe, on Facepunch's force wipe; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Plugin framework: Carbon. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Schedule

What happens on Production-test-server on wipe day?

At their busiest, recent wipes averaged 1 players. The peak on the latest wipe came 0 hours after it. Half the peak was held until the next wipe in 50% of its recent wipes. By day 2 the crowd dropped below half where it did not hold.

On what schedule does Production-test-server wipe?

Once a month is the wipe rate at Production-test-server, on the force wipe. On Thursday 5 November at 19:00 UTC the force wipe lands, its next wipe, and every Rust server wipes with it. Its world went live 22 days 19 hours. Tags list a monthly wipe schedule.

Server Details

How reliable is Production-test-server, and is it online now?

Offline: Production-test-server confirmed offline, last seen 22 days 17 hours ago. Uptime stood at 0% for the last 7 full days, 0 of 168 hours online. The first sighting by Rust Tracker was 14 September 2026.

What Rust version is Production-test-server on?

Confirmed for Production-test-server: Rust network protocol 2634 and build 166652, Windows. To join, your game must be on the same protocol; Steam handles the update.

What location is Production-test-server hosted in?

Region: none published by Production-test-server. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 81.141.211.204:28015.

Player Count

How many players are on Production-test-server right now?

Offline: Production-test-server, last seen 22 days 17 hours ago.

What rank does Production-test-server carry among Rust servers?

On player hours over seven days, Production-test-server ranks #13,767, inside the top 61% of all ranked servers.

Settings

Which settings and rules are confirmed on Production-test-server?

No gather rate appears in Production-test-server's name. Up to 8 players per group, the game's default. survival is the game mode, gather, build, raid, as the game intends. Fighting and raiding between players are on. Plugins or settings change the game, and the server browser lists it under Modded. The plugin count stands at Carbon. VAC is on, Valve's anti-cheat.

How to Join

What is the way to join Production-test-server?

To connect: start Rust, press F1, enter client.connect 81.141.211.204:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp1,ptrak,$r?,v2634,^z,^y,^m,gmrust,cs166652,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp1
Max players 1 slots on this server.
ts8
Group limit Default team size: 8.
v2634
Protocol Your game must be on protocol 2634 to connect.
cs166652
Build The game build is 166652.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Monthly wipe, on Facepunch's force wipe.

Mods and access

^z
Modded Under Modded: the game is changed by plugins or settings.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.