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Rust TrackerRTRC · Radar control
ATIS RTRC INFO P SRV11,858online PAX85,113playing OCC3,958with players WIPED 3H166
COMCommunity traffic
Callsign

RST15493

RustMods.win | TEST SERVER

Offline 80.89.74.45:28015 checked 35d ago

Clearance · join
Players now 0/ 10 0% full
7-day average0peak –
Rank#15,493top 67%
Last wipe35d agono schedule published
Next wipe–too few wipes seen yet
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Sep23 Sep24 Sep26 Sep27 Sep28 Sep

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 22 Sep, 00:05 UTC35d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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    Players 106/250
  4. 04COM
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  5. 05COM
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    Players 226/300
  6. 06COM
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ATIS · this server

Quick answers

From the figures on this page.

Filters

Which Rust Tracker filters and lists carry RustMods.win | TEST SERVER?

On Rust Tracker, RustMods.win | TEST SERVER sits in these lists: Community servers, no tags. These filters surface it on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the tags mean that RustMods.win | TEST SERVER is listed under?

Listed for the server browser to read, RustMods.win | TEST SERVER publishes these tags: gmrust (Game mode): Rust survival, standard mode; mp10 (Max players): 10 slots on this server; ts8 (Group limit): Team limit is 8, the game default; v2633 (Protocol): To join, your game must match protocol 2633; cs164530 (Build): Build: 164530; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): Region code: not set. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Schedule

What should you expect on RustMods.win | TEST SERVER when wipe day lands?

At their busiest, recent wipes averaged 0 players. The peak on the latest wipe came 0 hours after it.

On what schedule does RustMods.win | TEST SERVER wipe?

The record holds too few of RustMods.win | TEST SERVER's wipes to show its rhythm. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. This world has been running 35 days 20 hours.

Server Details

Is RustMods.win | TEST SERVER up, and how does its uptime hold?

Offline: RustMods.win | TEST SERVER confirmed offline, last seen 35 days 20 hours ago. Uptime stood at 0% for the last 7 full days, 0 of 168 hours online. The first sighting by Rust Tracker was 21 September 2026.

Which Rust build is RustMods.win | TEST SERVER running?

Confirmed for RustMods.win | TEST SERVER: Rust network protocol 2633 and build 164530, Windows. Steam updates it for you; your game must share the protocol to join.

Which location is RustMods.win | TEST SERVER in?

Nothing on region from RustMods.win | TEST SERVER; none is published. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 80.89.74.45:28015.

Player Count

What is the player count on RustMods.win | TEST SERVER?

Offline: RustMods.win | TEST SERVER, last seen 35 days 20 hours ago.

Where does RustMods.win | TEST SERVER sit in the server rankings?

Seven-day player hours put RustMods.win | TEST SERVER at #15,493, within the top 67% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on RustMods.win | TEST SERVER?

The name of RustMods.win | TEST SERVER carries no gather rate. The game's default applies: groups can have up to 8 players. It runs survival, gather, build and raid: the standard game. Raiding and PvP are permitted between players. Listed under Community in the server browser, it is a community server. On: VAC, Valve's anti-cheat.

What map is RustMods.win | TEST SERVER on?

A procedural map runs on RustMods.win | TEST SERVER, generated by the game.

How to Join

How do you get onto RustMods.win | TEST SERVER?

Open the console in Rust with F1 after starting the game, then type client.connect 80.89.74.45:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode Rust survival, standard mode.
mp10
Max players 10 slots on this server.
ts8
Group limit Team limit is 8, the game default.
v2633
Protocol To join, your game must match protocol 2633.
cs164530
Build Build: 164530.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code Region code: not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.