RDL15922
RedLava.World | Rust
Offline EU 80.190.80.94:29015 checked 22d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 23:01 UTC22d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01COMPlayers 47/250
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02COMPlayers 86/200
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03COMPlayers 233/250
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04COMPlayers 8/100
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05COMPlayers 277/325
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06COMPlayers 271/275
Quick answers
From the figures on this page.
Tags
Which lists and filters on Rust Tracker show RedLava.World | Rust?
EU Rust servers, tracked live, Community servers, no tags and Vanilla Rust servers, tracked live — the Rust Tracker lists that include RedLava.World | Rust. These filters surface it on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.
How should you read the tags on RedLava.World | Rust?
The game's server browser reads these tags from RedLava.World | Rust: gmvanilla (Game mode): Game mode: vanilla survival; mp20 (Max players): Slots: 20; ts8 (Group limit): Teams cap at 8; this is the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs167058 (Build): The game build is 167058; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): No region code is set; ^v (Vanilla): Facepunch's game unaltered: rates, kits and rules unchanged; EU (Europe): Server browser: listed under Europe. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.
Wipe Schedule
What should you expect on RedLava.World | Rust when wipe day lands?
The average peak across recent wipes: 0 players. 0 hours after the latest wipe, the crowd peaked.
When does RedLava.World | Rust wipe?
Too few wipes on record for RedLava.World | Rust to show its rhythm. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. Its world went live 22 days 4 hours.
Server Details
Is RedLava.World | Rust up, and how does its uptime hold?
Tracking shows RedLava.World | Rust offline as of now, last seen 22 days 3 hours ago. Uptime stood at 0% for the last 7 full days, 0 of 168 hours online. The first sighting by Rust Tracker was 7 October 2026.
Which Rust version is confirmed on RedLava.World | Rust?
Confirmed for RedLava.World | Rust: Rust network protocol 2634 and build 167058, Linux. To join, your game must be on the same protocol; Steam handles the update.
What location is RedLava.World | Rust hosted in?
Listed in Europe under EU: that is RedLava.World | Rust by its own tags. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 80.190.80.94:29015.
Population
How many players are on RedLava.World | Rust right now?
Offline: RedLava.World | Rust, last seen 22 days 3 hours ago.
Where does RedLava.World | Rust sit in the server rankings?
Seven-day player hours: #15,922 overall for RedLava.World | Rust, top 72% of ranked servers, #2,502 in Europe.
Settings
Which settings and rules are confirmed on RedLava.World | Rust?
No gather rate appears in RedLava.World | Rust's name. The game's default applies: groups can have up to 8 players. It runs survival, gather, build, raid, as the game intends. Fighting and raiding between players are on. A community server: the server browser lists it under Community. Vanilla is its own label: facepunch's game unaltered: rates, kits and rules unchanged. On: VAC, Valve's anti-cheat.
Which map is confirmed for RedLava.World | Rust?
The map on RedLava.World | Rust is procedural, size 3,000, seed 12345, generated by the game. Same size, same seed, same map. RustMaps shows it, linked from this page. Read the name of its map: Custom Map.
Connect
What is the way to join RedLava.World | Rust?
To connect: start Rust, press F1, enter client.connect 80.190.80.94:29015 in the console. Or use Launch Rust on this page to open Rust through Steam and join. For the website, go to https://redlava.world.
Server tags
What each one means.
Published as mp20,ptrak,$r?,v2634,^v,EU,gmvanilla,cs167058,ts8
Game
gmvanilla
mp20
ts8
v2634
cs167058
ptrak
$r?
Difficulty
^v
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.