HMS15159
homeserver build test
Offline 80.187.123.34:28015 checked 11d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 77/999
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02MODPlayers 203/999
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03MODPlayers 73/150
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04MODPlayers 13/100
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05MODPlayers 2/100
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06MODPlayers 25/100
Quick answers
From the figures on this page.
Filters
Where does homeserver build test appear in Rust Tracker lists and filters?
Modded servers, tracked live and Build, creative and sandbox servers — the Rust Tracker lists that include homeserver build test. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on homeserver build test?
The game's server browser reads these tags from homeserver build test: gmrust (Game mode): Rust survival, standard mode; mp4 (Max players): Capacity: 4 slots; ts8 (Group limit): Team limit is 8, the game default; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167781 (Build): The game build is 167781; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Plugin framework: Carbon. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Times
When does homeserver build test wipe?
Too few wipes on record for homeserver build test to show its rhythm. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. Its world went live 11 days 8 hours.
Server Details
How reliable is homeserver build test, and is it online now?
Offline: homeserver build test confirmed offline, last seen 11 days 8 hours ago. Uptime stood at 0% for the last 7 full days, 0 of 168 hours online. First contact for Rust Tracker: 17 October 2026.
What Rust version is homeserver build test on?
Rust network protocol 2634 and build 167781 is the build on homeserver build test; the platform is Linux. The same protocol is required to join, and Steam updates it for you.
Which location is homeserver build test in?
Region: none published by homeserver build test. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 80.187.123.34:28015.
Population
Is homeserver build test busy?
Offline now for homeserver build test, last seen 11 days 8 hours ago.
How does homeserver build test compare in the rankings?
Top 70% of all ranked servers, and #15,159 on seven-day player hours: homeserver build test.
Map and Rules
Which settings and rules are confirmed on homeserver build test?
No gather rate appears in homeserver build test's name. Up to 8 players per group, the game's default. It runs survival, gather, build and raid: the standard game. Raiding and PvP are permitted between players. Plugins or settings change the game, and the server browser lists it under Modded. Carbon plugins run on it. On: VAC, Valve's anti-cheat.
Which map is confirmed for homeserver build test?
Generated by the game: the procedural map on homeserver build test.
How to Join
Which steps join homeserver build test?
Open the console in Rust with F1 after starting the game, then type client.connect 80.187.123.34:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp4,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y
Game
gmrust
mp4
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.