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Rust TrackerRTRC · Radar control
ATIS RTRC INFO D SRV11,695online PAX39,471playing OCC2,990with players WIPED 3H89
MODModded traffic
Callsign

HMS15159

homeserver build test

Offline 80.187.123.34:28015 checked 11d ago

moddedcarbon
Clearance · join
Players now 0/ 4 0% full
7-day average0peak –
Rank#15,159top 70%
Last wipe11d agono schedule published
Next wipe–no wipe seen yet
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct18 Oct20 Oct21 Oct23 Oct24 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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  3. 03MOD
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  4. 04MOD
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  5. 05MOD
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  6. 06MOD
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ATIS · this server

Quick answers

From the figures on this page.

Filters

Where does homeserver build test appear in Rust Tracker lists and filters?

Modded servers, tracked live and Build, creative and sandbox servers — the Rust Tracker lists that include homeserver build test. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on homeserver build test?

The game's server browser reads these tags from homeserver build test: gmrust (Game mode): Rust survival, standard mode; mp4 (Max players): Capacity: 4 slots; ts8 (Group limit): Team limit is 8, the game default; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167781 (Build): The game build is 167781; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Plugin framework: Carbon. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Times

When does homeserver build test wipe?

Too few wipes on record for homeserver build test to show its rhythm. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. Its world went live 11 days 8 hours.

Server Details

How reliable is homeserver build test, and is it online now?

Offline: homeserver build test confirmed offline, last seen 11 days 8 hours ago. Uptime stood at 0% for the last 7 full days, 0 of 168 hours online. First contact for Rust Tracker: 17 October 2026.

What Rust version is homeserver build test on?

Rust network protocol 2634 and build 167781 is the build on homeserver build test; the platform is Linux. The same protocol is required to join, and Steam updates it for you.

Which location is homeserver build test in?

Region: none published by homeserver build test. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 80.187.123.34:28015.

Population

Is homeserver build test busy?

Offline now for homeserver build test, last seen 11 days 8 hours ago.

How does homeserver build test compare in the rankings?

Top 70% of all ranked servers, and #15,159 on seven-day player hours: homeserver build test.

Map and Rules

Which settings and rules are confirmed on homeserver build test?

No gather rate appears in homeserver build test's name. Up to 8 players per group, the game's default. It runs survival, gather, build and raid: the standard game. Raiding and PvP are permitted between players. Plugins or settings change the game, and the server browser lists it under Modded. Carbon plugins run on it. On: VAC, Valve's anti-cheat.

Which map is confirmed for homeserver build test?

Generated by the game: the procedural map on homeserver build test.

How to Join

Which steps join homeserver build test?

Open the console in Rust with F1 after starting the game, then type client.connect 80.187.123.34:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp4,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Rust survival, standard mode.
mp4
Max players Capacity: 4 slots.
ts8
Group limit Team limit is 8, the game default.
v2634
Protocol Your game must be on protocol 2634 to connect.
cs167781
Build The game build is 167781.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code No region code is set.

Mods and access

^z
Modded Plugins or settings alter the game, so it is listed under Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.