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Rust TrackerRTRC · Radar control
ATIS RTRC INFO Q SRV11,700online PAX38,808playing OCC2,943with players WIPED 3H91
COMCommunity traffic
Callsign

TST10597

TEST

Offline 79.139.161.182:28015 checked 5h ago

Clearance · join
Players now 1/ 10 10% full
7-day average1peak 1
Rank#10,597top 48%
Last wipe6h agono schedule published
Next wipe–too few wipes seen yet
Track history

Players

AveragePeakWipe
00.250.50.75119:0020:0021:00Wiped Wed 28 Oct, 19:23 UTCWIPE

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep26 Sep29 Sep2 Oct29 Oct

Top 48% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap32.2 daysbetween real wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 19:23 UTC6h ago – – running 0
Sat 26 Sep, 14:28 UTC32d ago 1 – 32.2 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01COM
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    Players 176/250
  2. 02COM
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    Players 120/200
  3. 03COM
    Callsign RST015EU · groups of 12+ · weekly · 291 on average Rusty Moose |EU Main|
    Players 18/250
  4. 04COM
    Callsign RST015EU · groups of 16+ · weekly · 288 on average Rustoria.co - EU Main
    Players 14/250
  5. 05COM
    Callsign RST018EU · groups of 16+ · weekly · 274 on average Rustafied.com - EU Friday
    Players 20/100
  6. 06COM
    Callsign RST015EU · groups of 12+ · biweekly · 250 on average Rustoria.co - EU East Medium
    Players 25/200
ATIS · this server

Quick answers

From the figures on this page.

Tags

Which Rust Tracker filters and lists carry TEST?

Community servers, no tags — the Rust Tracker lists that include TEST. These filters surface it on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

How should you read the tags on TEST?

These tags are published by TEST for the game's server browser to read: gmrust (Game mode): Standard survival mode for Rust; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): Teams cap at 8; this is the game default; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): No region code is set. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Times

What happens on TEST on wipe day?

At their busiest, recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd peaked.

On what schedule does TEST wipe?

Too few wipes on record for TEST to show its rhythm. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. Its world went live 6 hours.

Location and Status

Is TEST up, and how does its uptime hold?

Tracking shows TEST offline as of now, last seen 5 hours ago. Uptime stood at 2% for the last 7 full days, 3 of 168 hours online. The first sighting by Rust Tracker was 19 September 2026.

Which Rust build is TEST running?

Confirmed for TEST: Rust network protocol 2635 and build 168909, Windows. Steam updates it for you; your game must share the protocol to join.

Which location is TEST in?

Region: none published by TEST. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 79.139.161.182:28015.

Player Count

Is TEST busy?

Offline now for TEST, last seen 5 hours ago. Peak of 1 in the last seven days, average 1 players. Peak traffic in the last 48 hours came at 19:00 UTC, averaging 1 players.

Where does TEST sit in the server rankings?

Seven-day player hours put TEST at #10,597, within the top 48% of all ranked servers.

Settings

Which settings and rules are confirmed on TEST?

No gather rate appears in TEST's name. Up to 8 players per group, the game's default. survival is the game mode, gather, build and raid: the standard game. Players can raid and fight each other here. Listed under Community in the server browser, it is a community server. On: VAC, Valve's anti-cheat.

Which map is confirmed for TEST?

Procedural map on TEST, made by the game.

Connect

What is the way to join TEST?

To connect: start Rust, press F1, enter client.connect 79.139.161.182:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard survival mode for Rust.
mp10
Max players Capacity: 10 slots.
ts8
Group limit Teams cap at 8; this is the game default.
v2635
Protocol Your game must be on protocol 2635 to connect.
cs168909
Build Build: 168909.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.