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Rust TrackerRTRC · Radar control
ATIS RTRC INFO M SRV11,701online PAX42,340playing OCC3,047with players WIPED 3H101
MODModded traffic
Callsign

LLI8716

Lili Test

Offline 79.137.67.68:28015 checked 1d ago

monthly wipes moddedoxide
Clearance · join
Players now 1/ 100 1% full
7-day average1peak 1
Rank#8,716top 39%
Last wipe27d agomonthly schedule
Next wipe7d 17hThu 5 Nov, 19:00 UTC FW
Track history

Players

AveragePeak
00.250.50.75116:0017:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 39% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

force wipes only
ETD · next wipe

Next wipe Thursday 5 November, 19:00 UTC, in 7d 17h.

The force wipe · high confidence

usual gap12.3 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 2

Coming wipes

  1. 7d 17hThu 5 Nov, 19:00 UTCFW
  2. 35d 17hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Thu 1 OctSat 19 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 23 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:25 UTC FW27d ago 2 – running 1
Sat 19 Sep, 12:17 UTC39d ago 1 halved by day 2 12.3 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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ATIS · this server

Quick answers

From the figures on this page.

Tags

Which Rust Tracker filters and lists carry Lili Test?

On Rust Tracker, Lili Test sits in these lists: Modded servers, tracked live. These filters surface it on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

How should you read the tags on Lili Test?

These tags are published by Lili Test for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): Capacity: 100 slots; ts8 (Group limit): Teams cap at 8; this is the game default; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): No region code is set; ^m (Monthly): Monthly wipe, on Facepunch's force wipe; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Times

What should you expect on Lili Test when wipe day lands?

The average peak across recent wipes: 2 players. 23 hours after the latest wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. By day 2 the crowd dropped below half where it did not hold.

On what schedule does Lili Test wipe?

Once a month is the wipe rate at Lili Test, on the force wipe. On Thursday 5 November at 19:00 UTC the force wipe lands, its next wipe, and every Rust server wipes with it. This world has been running 27 days 6 hours. A monthly wipe schedule is published in its tags.

Server Details

What is the uptime on Lili Test, and is it online?

Offline: Lili Test confirmed offline, last seen 32 hours ago. By its own uptime figure, the last restart was roughly 49 minutes ago. 9 of 168 hours up over the last 7 full days: 5% uptime. Rust Tracker logged it first on 13 September 2026.

What Rust version is Lili Test on?

Confirmed for Lili Test: Rust network protocol 2635 and build 168909, Linux. The same protocol is required to join, and Steam updates it for you.

How smoothly does Lili Test run?

Server fps held an average of 90 across the last 48 hours, never below 90. Maximum entities carried: 70,762, from buildings and deployables to everything else. It drew as much as 1,502 MB of memory. A climbing entity count and low fps are what register as lag for players.

Which location is Lili Test in?

Region: none published by Lili Test. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 79.137.67.68:28015.

Player Count

How many players are on Lili Test right now?

Offline now for Lili Test, last seen 32 hours ago. Over seven days: average 1, peak 1 players. At 17:00 UTC it drew its highest average of the last 48 hours: 0 players.

Where does Lili Test sit in the server rankings?

On player hours over seven days, Lili Test ranks #8,716, inside the top 39% of all ranked servers.

Settings

Which settings and rules are confirmed on Lili Test?

The name of Lili Test carries no gather rate. The game's default applies: groups can have up to 8 players. survival is the game mode, gather, build and raid: the standard game. Players can raid and fight each other here. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins run on it. VAC is on, Valve's anti-cheat.

Which map is confirmed for Lili Test?

The map on Lili Test is procedural, size 3,500, seed 1783023111, generated by the game. Same size, same seed, same map. RustMaps shows it, linked from this page.

How to Join

What is the way to join Lili Test?

Open the console in Rust with F1 after starting the game, then type client.connect 79.137.67.68:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,^m,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp100
Max players Capacity: 100 slots.
ts8
Group limit Teams cap at 8; this is the game default.
v2635
Protocol Your game must be on protocol 2635 to connect.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Monthly wipe, on Facepunch's force wipe.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.