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Rust TrackerRTRC · Radar control
ATIS RTRC INFO S SRV11,699online PAX38,680playing OCC2,939with players WIPED 3H94
COMCommunity traffic
Callsign

LCL15964

My Local Test Server

Offline 78.37.230.252:28015 checked 23d ago

Clearance · join
Players now 0/ 10 0% full
7-day average0peak –
Rank#15,964top 71%
Last wipe28d agono schedule published
Next wipe–too few wipes seen yet
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep2 Oct5 Oct7 Oct10 Oct12 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 30 Sep, 15:22 UTC28d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01COM
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    Players 166/250
  2. 02COM
    Callsign RST015EU · groups of 12+ · monthly · 319 on average Rustoria.co - EU East Long
    Players 119/200
  3. 03COM
    Callsign RST015EU · groups of 12+ · weekly · 291 on average Rusty Moose |EU Main|
    Players 19/250
  4. 04COM
    Callsign RST015EU · groups of 16+ · weekly · 288 on average Rustoria.co - EU Main
    Players 15/250
  5. 05COM
    Callsign RST018EU · groups of 16+ · weekly · 274 on average Rustafied.com - EU Friday
    Players 18/100
  6. 06COM
    Callsign RST015EU · groups of 12+ · biweekly · 250 on average Rustoria.co - EU East Medium
    Players 25/200
ATIS · this server

Quick answers

From the figures on this page.

Tags

Which Rust Tracker filters and lists carry My Local Test Server?

These Rust Tracker lists carry My Local Test Server: Community servers, no tags. These filters surface it on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the tags mean that My Local Test Server is listed under?

These tags are published by My Local Test Server for the game's server browser to read: gmrust (Game mode): Standard survival mode for Rust; mp10 (Max players): Slots: 10; ts8 (Group limit): Default team size: 8; v2633 (Protocol): Your game must be on protocol 2633 to connect; cs165217 (Build): The game build is 165217; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): No region code is set. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Times

What happens on My Local Test Server on wipe day?

The average peak across recent wipes: 1 players. 0 hours after the latest wipe, the crowd peaked.

When does My Local Test Server wipe?

My Local Test Server's rhythm cannot be told yet: too few wipes on record. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. This world has been running 28 days 10 hours.

Location and Status

How reliable is My Local Test Server, and is it online now?

Offline now, My Local Test Server was last seen 23 days 5 hours ago. 0% uptime over the last 7 full days, with 0 of 168 hours up. The first sighting by Rust Tracker was 30 September 2026.

What Rust version is My Local Test Server on?

Rust network protocol 2633 and build 165217 is the build on My Local Test Server; the platform is Windows. The same protocol is required to join, and Steam updates it for you.

Which location is My Local Test Server in?

No region is published by My Local Test Server. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 78.37.230.252:28015.

Population

Is My Local Test Server busy?

Offline now for My Local Test Server, last seen 23 days 5 hours ago.

Where does My Local Test Server sit in the server rankings?

Top 71% of all ranked servers, and #15,964 on seven-day player hours: My Local Test Server.

Settings

Which settings and rules are confirmed on My Local Test Server?

Nothing in My Local Test Server's name states a gather rate. 8 players per group is the game's default, and the cap holds. survival is the game mode, gather, build and raid: the standard game. Raiding and PvP are permitted between players. Listed under Community in the server browser, it is a community server. On: VAC, Valve's anti-cheat.

Which map is confirmed for My Local Test Server?

Generated by the game: the procedural map on My Local Test Server.

How to Join

How do you get onto My Local Test Server?

Open the console in Rust with F1 after starting the game, then type client.connect 78.37.230.252:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Standard survival mode for Rust.
mp10
Max players Slots: 10.
ts8
Group limit Default team size: 8.
v2633
Protocol Your game must be on protocol 2633 to connect.
cs165217
Build The game build is 165217.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.