SSS13209
SSAA
Offline 78.25.182.112:28015 checked 34d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01COMPlayers 364/350
-
02COMPlayers 16/250
-
03COMPlayers 25/250
-
04COMPlayers 181/225
-
05COMPlayers 94/225
-
06COMPlayers 36/100
Quick answers
From the figures on this page.
Filters
Which lists and filters on Rust Tracker show SSAA?
Community servers, no tags — the Rust Tracker lists that include SSAA. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on SSAA?
The game's server browser reads these tags from SSAA: gmrust (Game mode): Survival as standard Rust plays; mp500 (Max players): Capacity: 500 slots; ts8 (Group limit): Team limit is 8, the game default; v2633 (Protocol): Join only if your game is on protocol 2633; cs165217 (Build): Build: 165217; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): Region code: not set. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Times
On what schedule does SSAA wipe?
Too few wipes on record for SSAA to show its rhythm. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. This world has been running 34 days 21 hours.
Location and Status
Is SSAA up, and how does its uptime hold?
Offline: SSAA confirmed offline, last seen 34 days 20 hours ago. Uptime stood at 0% for the last 7 full days, 0 of 168 hours online. Rust Tracker logged it first on 23 September 2026.
What Rust version is SSAA on?
Rust network protocol 2633 and build 165217 is the build on SSAA; the platform is Windows. Steam updates it for you; your game must share the protocol to join.
What location is SSAA hosted in?
Region: none published by SSAA. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 78.25.182.112:28015.
Population
What is the player count on SSAA?
Offline now for SSAA, last seen 34 days 20 hours ago.
What rank does SSAA carry among Rust servers?
Seven-day player hours put SSAA at #13,209, within the top 59% of all ranked servers.
Settings
Which settings and rules are confirmed on SSAA?
Nothing in SSAA's name states a gather rate. The game's default applies: groups can have up to 8 players. survival is the game mode, gather, build and raid: the standard game. Fighting and raiding between players are on. Listed under Community in the server browser, it is a community server. On: VAC, Valve's anti-cheat.
Connect
Which steps join SSAA?
Open the console in Rust with F1 after starting the game, then type client.connect 78.25.182.112:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp500,ptrak,$r?,v2633,gmrust,cs165217,ts8
Game
gmrust
mp500
ts8
v2633
cs165217
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.