TST16546
Test
Offline 77.20.252.163:28015 checked 32d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01COMPlayers 636/675
-
02COMPlayers 485/525
-
03COMPlayers 59/250
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04COMPlayers 36/250
-
05COMPlayers 138/200
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06COMPlayers 255/300
Quick answers
From the figures on this page.
Tags
Where does Test appear in Rust Tracker lists and filters?
On Rust Tracker, Test sits in these lists: Community servers, no tags. These filters surface it on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on Test?
Listed for the server browser to read, Test publishes these tags: gmrust (Game mode): Rust survival, standard mode; mp2 (Max players): Slots: 2; ts8 (Group limit): Default team size: 8; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): Build: 165217; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): Region code: not set. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Times
On what schedule does Test wipe?
The record holds too few of Test's wipes to show its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. This world has been running 51 days 1 hours.
Server Details
Is Test up, and how does its uptime hold?
Tracking shows Test offline as of now, last seen 32 days 16 hours ago. Uptime stood at 0% for the last 7 full days, 0 of 168 hours online. The first sighting by Rust Tracker was 26 September 2026.
What Rust version is Test on?
Rust network protocol 2633 and build 165217 on Windows is what Test runs. To join, your game must be on the same protocol; Steam handles the update.
Where does Test sit?
Nothing on region from Test; none is published. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 77.20.252.163:28015.
Population
What is the player count on Test?
Offline now for Test, last seen 32 days 16 hours ago.
What rank does Test carry among Rust servers?
Top 71% of all ranked servers, and #16,546 on seven-day player hours: Test.
Map and Rules
Which settings and rules are confirmed on Test?
The name of Test carries no gather rate. 8 players per group is the game's default, and the cap holds. It runs survival, gather, build and raid: the standard game. Players can raid and fight each other here. A community server: the server browser lists it under Community. On: VAC, Valve's anti-cheat.
Which map is confirmed for Test?
Procedural map on Test, made by the game.
Connect
How do you get onto Test?
To connect: start Rust, press F1, enter client.connect 77.20.252.163:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp2,ptrak,$r?,v2633,gmrust,cs165217,ts8
Game
gmrust
mp2
ts8
v2633
cs165217
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.