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Rust TrackerRTRC · Radar control
ATIS RTRC INFO U SRV11,647online PAX39,332playing OCC2,956with players WIPED 3H71
COMCommunity traffic
Callsign

TNM5168=

Tinmans Server

Offline 76.37.92.54:28015 checked 5h ago

Clearance · join
Players now 1/ 50 2% full
7-day average1peak 1
Rank#5,168top 23%
Last wipe4d agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

AveragePeak
00.250.50.75111:0019:0023:0012:0016:0021:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct13 Oct19 Oct28 Oct

Top 23% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap10.8 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Fri 23 OctMon 12 OctSun 11 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 11:05 UTC4d ago 1 – running 1
Mon 12 Oct, 15:03 UTC15d ago 1 – 10.8 days 1
Sun 11 Oct, 22:51 UTC16d ago 1 – 0.7 days 0
Thu 24 Sep, 17:07 UTC33d ago 1 held half 17.2 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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  2. 02COM
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    Players 15/250
  3. 03COM
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    Players 33/250
  4. 04COM
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  5. 05COM
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  6. 06COM
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ATIS · this server

Quick answers

From the figures on this page.

Filters

Which Rust Tracker filters and lists carry Tinmans Server?

These Rust Tracker lists carry Tinmans Server: Community servers, no tags. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

What do the tags mean that Tinmans Server is listed under?

Listed for the server browser to read, Tinmans Server publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): 50 slots on this server; ts8 (Group limit): Team limit is 8, the game default; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): The region code is unset. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Times

What happens on Tinmans Server on wipe day?

Recent wipes averaged a peak of 1 players. 0 hours after the latest wipe, the crowd peaked. Half the peak was held until the next wipe in 100% of its recent wipes.

Which wipe times are confirmed for Tinmans Server?

Irregular wipe times at Tinmans Server: there is no next wipe to predict. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. This world has been running 4 days 12 hours.

Location and Status

How reliable is Tinmans Server, and is it online now?

Tracking shows Tinmans Server offline as of now, last seen 5 hours ago. Uptime stood at 33% for the last 7 full days, 55 of 168 hours online. First contact for Rust Tracker: 17 September 2026.

Which Rust version is confirmed on Tinmans Server?

Rust network protocol 2635 and build 168909 on Windows is what Tinmans Server runs. The same protocol is required to join, and Steam updates it for you.

Where does Tinmans Server sit?

Region: none published by Tinmans Server. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 76.37.92.54:28015.

Population

Is Tinmans Server busy?

Offline: Tinmans Server, last seen 5 hours ago. Peak of 1 in the last seven days, average 1 players. Busiest window in 48 hours: 12:00 UTC, 1 players on average.

How does Tinmans Server compare in the rankings?

On player hours over seven days, Tinmans Server ranks #5,168, inside the top 23% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on Tinmans Server?

Nothing in Tinmans Server's name states a gather rate. 8 players per group is the game's default, and the cap holds. It runs survival, gather, build and raid: the standard game. Fighting and raiding between players are on. A community server: the server browser lists it under Community. On: VAC, Valve's anti-cheat.

What map is Tinmans Server on?

A procedural map runs on Tinmans Server, generated by the game.

How to Join

How do you get onto Tinmans Server?

To connect: start Rust, press F1, enter client.connect 76.37.92.54:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp50
Max players 50 slots on this server.
ts8
Group limit Team limit is 8, the game default.
v2635
Protocol Your game must be on protocol 2635 to connect.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code The region code is unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.