RCH15405
Reach out
Offline 76.171.178.92:28015 checked 39d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01COMPlayers 468/575
-
02COMPlayers 295/400
-
03COMPlayers 41/250
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04COMPlayers 34/250
-
05COMPlayers 83/150
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06COMPlayers 101/200
Quick answers
From the figures on this page.
Filters
Which Rust Tracker filters and lists carry Reach out?
These Rust Tracker lists carry Reach out: Community servers, no tags. It comes up under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on Reach out?
Listed for the server browser to read, Reach out publishes these tags: gmrust (Game mode): Rust survival, standard mode; mp100 (Max players): Slots: 100; ts8 (Group limit): Team limit is 8, the game default; v2633 (Protocol): Join only if your game is on protocol 2633; cs164530 (Build): The game build is 164530; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): Region code: not set. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.
Wipe Times
When does Reach out wipe?
Too few wipes on record for Reach out to show its rhythm. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. 39 days 6 hours since this world was made.
Location and Status
Is Reach out up, and how does its uptime hold?
Tracking shows Reach out offline as of now, last seen 39 days 6 hours ago. 0% uptime over the last 7 full days, with 0 of 168 hours up. Rust Tracker logged it first on 19 September 2026.
What Rust version is Reach out on?
Rust network protocol 2633 and build 164530 on Windows is what Reach out runs. Steam updates it for you; your game must share the protocol to join.
What location is Reach out hosted in?
Nothing on region from Reach out; none is published. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 76.171.178.92:28015.
Player Count
How many players are on Reach out right now?
Offline: Reach out, last seen 39 days 6 hours ago.
What rank does Reach out carry among Rust servers?
Seven-day player hours put Reach out at #15,405, within the top – of all ranked servers.
Map and Rules
Which settings and rules are confirmed on Reach out?
No gather rate appears in Reach out's name. Up to 8 players per group, the game's default. survival is the game mode, gather, build and raid: the standard game. Players can raid and fight each other here. A community server: the server browser lists it under Community. On: VAC, Valve's anti-cheat.
Which map is loaded on Reach out?
A procedural map runs on Reach out, generated by the game.
Connect
Which steps join Reach out?
Open the console in Rust with F1 after starting the game, then type client.connect 76.171.178.92:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp100,ptrak,$r?,v2633,gmrust,cs164530,ts8
Game
gmrust
mp100
ts8
v2633
cs164530
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.