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Rust TrackerRTRC · Radar control
ATIS RTRC INFO H SRV11,886online PAX99,275playing OCC3,950with players WIPED 3H380
MODModded traffic
Callsign

CCL3387=

Cyclops Monthly Server {US}

Online 76.133.206.131:28015 checked 10m ago

moddedcarbon
Clearance · join
Players now 0/ 50 0% full
7-day average1peak 2
Rank#3,387top 15%
Last wipe27d agono schedule published
Next wipe–no wipe seen yet
Track history

Players

AveragePeak
00.511.5218:0003:0012:0021:0006:0015:00

Hourly average and peak, UTC.

Server performance

05010015020018:0003:0012:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k15 Oct18 Oct21 Oct23 Oct26 Oct29 Oct

Top 15% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign STT017NA · groups of 8+ · biweekly · 42 on average Friendly Seattle: No KOS | Chill | Noob Friendly
    Players 22/100
  2. 02MOD
    Callsign ENR051NA · groups of 8+ · 29 on average [US] Enardo - Random Farming - Small One Grid | OneGrid
    Players 16/50
  3. 03MOD
    Callsign WLL015NA · groups of 8+ · weekly · 27 on average [NA] Willjum's Solo Only | Thursday Wipes
    Players 4/100
  4. 04MOD
    Callsign DGN027NA · groups of 8+ · weekly · 15 on average Rust Degens - US Vanilla | Fridays
    Players 8/150
  5. 05MOD
    Callsign WLL015NA · groups of 8+ · monthly · 14 on average [NA] Willjum's Casual Solo/Duo Monthly
    Players 7/175
  6. 06MOD
    Callsign HMP018NA · groups of 8+ · monthly · 7 on average Hempville 420 No Kos Low Decay / Limited PvP
    Players 3/90
ATIS · this server

Quick answers

From the figures on this page.

Tags

Where does Cyclops Monthly Server {US} appear in Rust Tracker lists and filters?

These Rust Tracker lists carry Cyclops Monthly Server {US}: Modded servers, tracked live and North America: live server tracking. It comes up under these filters on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

What do the tags mean that Cyclops Monthly Server {US} is listed under?

The game's server browser reads these tags from Cyclops Monthly Server {US}: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): 50 slots on this server; ts8 (Group limit): Teams cap at 8; this is the game default; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): Build: 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): The region code is unset; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Plugin framework: Carbon. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Schedule

Which wipe times are confirmed for Cyclops Monthly Server {US}?

Cyclops Monthly Server {US}'s rhythm cannot be told yet: too few wipes on record. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. Its world went live 27 days 23 hours.

Location and Status

Is Cyclops Monthly Server {US} up, and how does its uptime hold?

Tracking shows Cyclops Monthly Server {US} online as of now. About 1 hours ago it restarted last, based on reported uptime. Uptime stood at 98% for the last 7 full days, 164 of 168 hours online. The first sighting by Rust Tracker was 15 October 2026.

What Rust version is Cyclops Monthly Server {US} on?

Rust network protocol 2635 and build 168909 on Windows is what Cyclops Monthly Server {US} runs. Steam updates it for you; your game must share the protocol to join.

How smoothly does Cyclops Monthly Server {US} run?

Average server fps over the last 48 hours: 61, with a low of 21. Peak entity count: 228,451, covering buildings, deployables and all else in the world. It drew as much as 6,062 MB of memory. Players feel lag when fps drops and the entity count climbs.

What location is Cyclops Monthly Server {US} hosted in?

No region tag from Cyclops Monthly Server {US}, but the name points to North America. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 76.133.206.131:28015.

Population

How many players are on Cyclops Monthly Server {US} right now?

Cyclops Monthly Server {US} is at 0 players, capacity 50. Peak of 2 in the last seven days, average 1 players. At 18:00 UTC it drew its highest average of the last 48 hours: 2 players.

What rank does Cyclops Monthly Server {US} carry among Rust servers?

On player hours over seven days, Cyclops Monthly Server {US} ranks #3,387, inside the top 15% of all ranked servers.

Settings

Which settings and rules are confirmed on Cyclops Monthly Server {US}?

The name of Cyclops Monthly Server {US} carries no gather rate. 8 players per group is the game's default, and the cap holds. It runs survival, gather, build and raid: the standard game. Fighting and raiding between players are on. Plugins or settings change the game, and the server browser lists it under Modded. Plugins on it: Carbon. On: VAC, Valve's anti-cheat.

Which map is confirmed for Cyclops Monthly Server {US}?

A procedural map of size 4,250 runs on Cyclops Monthly Server {US}, generated by the game from seed 481893192. Size and seed match, so the map is the same: view it on RustMaps from this page.

Connect

How do you get onto Cyclops Monthly Server {US}?

Open the console in Rust with F1 after starting the game, then type client.connect 76.133.206.131:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival as standard Rust plays.
mp50
Max players 50 slots on this server.
ts8
Group limit Teams cap at 8; this is the game default.
v2635
Protocol Your game must be on protocol 2635 to connect.
cs168909
Build Build: 168909.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code The region code is unset.

Mods and access

^z
Modded Plugins or settings alter the game, so it is listed under Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.