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Rust TrackerRTRC · Radar control
ATIS RTRC INFO C SRV11,612online PAX35,778playing OCC2,872with players WIPED 3H59
COMCommunity traffic
Callsign

DVE12952

Rust Dev Testing

Offline 76.131.4.215:28015 checked 6d ago

Clearance · join
Players now 0/ 10 0% full
7-day average1peak 1
Rank#12,952top 58%
Last wipe15d agono schedule published
Next wipe–no wipe seen yet
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k13 Oct16 Oct19 Oct22 Oct25 Oct28 Oct

Top 58% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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    Players 237/250
  2. 02COM
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    Players 15/250
  3. 03COM
    Callsign RST015EU · groups of 12+ · weekly · 327 on average Rusty Moose |EU Main|
    Players 21/250
  4. 04COM
    Callsign RST015EU · groups of 12+ · monthly · 318 on average Rustoria.co - EU East Long
    Players 112/200
  5. 05COM
    Callsign RST015EU · groups of 12+ · biweekly · 279 on average Rustoria.co - EU East Medium
    Players 43/200
  6. 06COM
    Callsign RST018EU · groups of 16+ · weekly · 264 on average Rustafied.com - EU Friday
    Players 43/100
ATIS · this server

Quick answers

From the figures on this page.

Tags

Which lists and filters on Rust Tracker show Rust Dev Testing?

Community servers, no tags — the Rust Tracker lists that include Rust Dev Testing. It comes up under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the tags on Rust Dev Testing?

Listed for the server browser to read, Rust Dev Testing publishes these tags: gmrust (Game mode): Standard survival mode for Rust; mp10 (Max players): Slots: 10; ts8 (Group limit): Team limit is 8, the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs167584 (Build): The game build is 167584; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): No region code is set. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Schedule

Which wipe times are confirmed for Rust Dev Testing?

Rust Dev Testing's rhythm cannot be told yet: too few wipes on record. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. Its world went live 15 days.

Location and Status

Is Rust Dev Testing up, and how does its uptime hold?

Offline: Rust Dev Testing confirmed offline, last seen 6 days 6 hours ago. Uptime stood at 1% for the last 7 full days, 2 of 168 hours online. Rust Tracker logged it first on 13 October 2026.

What Rust version is Rust Dev Testing on?

Rust network protocol 2634 and build 167584 on Windows is what Rust Dev Testing runs. To join, your game must be on the same protocol; Steam handles the update.

What location is Rust Dev Testing hosted in?

Nothing on region from Rust Dev Testing; none is published. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 76.131.4.215:28015.

Player Count

Is Rust Dev Testing busy?

Offline: Rust Dev Testing, last seen 6 days 6 hours ago. Peak of 1 in the last seven days, average 1 players.

How does Rust Dev Testing compare in the rankings?

On player hours over seven days, Rust Dev Testing ranks #12,952, inside the top 58% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on Rust Dev Testing?

Nothing in Rust Dev Testing's name states a gather rate. 8 players per group is the game's default, and the cap holds. It runs survival, gather, build, raid, as the game intends. Raiding and PvP are permitted between players. Listed under Community in the server browser, it is a community server. VAC is off, Valve's anti-cheat.

What map is Rust Dev Testing on?

Procedural map on Rust Dev Testing, made by the game.

Connect

Which steps join Rust Dev Testing?

Open the console in Rust with F1 after starting the game, then type client.connect 76.131.4.215:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2634,gmrust,cs167584,ts8

Game

gmrust
Game mode Standard survival mode for Rust.
mp10
Max players Slots: 10.
ts8
Group limit Team limit is 8, the game default.
v2634
Protocol To join, your game must match protocol 2634.
cs167584
Build The game build is 167584.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.