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Rust TrackerRTRC · Radar control
ATIS RTRC INFO C SRV11,829online PAX86,322playing OCC3,682with players WIPED 3H405
MODModded traffic
Callsign

LKU14130

Luke's PvE Rust

Offline 76.118.19.92:28015 checked 37d ago

moddedoxide
Clearance · join
Players now 1/ 4 25% full
7-day average0peak –
Rank#14,130top 61%
Last wipe42d agono schedule published
Next wipe–too few wipes seen yet
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep23 Sep25 Sep26 Sep28 Sep

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 17 Sep, 00:13 UTC42d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign RST020NA · groups of 16+ · biweekly · 1 on average RustForNoobs.com Primitive | Bow / Melee | Medieval
    Players 0/50
  2. 02COM
    Callsign FCP016NA · groups of 8+ · monthly · 22 on average [US East] Facepunch Primitive 1
    Players 22/400
  3. 03COM
    Callsign FCP016EU · groups of 8+ · monthly · 16 on average [EU] Facepunch Primitive 1
    Players 15/400
  4. 04MOD
    Callsign JMP889EU · groups of 16+ · 3x · biweekly · 5 on average JumpRust.com - EU 3x|Primitive|Full PVP|Shop|Kits|TP|Clans|
    Players 6/120
  5. 05MOD
    Callsign JMP889NA · groups of 16+ · 3x · biweekly · 4 on average JumpRust.com - US 3x|Primitive|Full PVP|Shop|Kits|TP|Clans|
    Players 6/120
  6. 06COM
    Callsign PRM017EU · duo · monthly · 6 on average Rust4Noobs | Solo/Duo | Primitive Monthly | No BP Wipe
    Players 4/100
ATIS · this server

Quick answers

From the figures on this page.

Tags

Where does Luke's PvE Rust appear in Rust Tracker lists and filters?

These Rust Tracker lists carry Luke's PvE Rust: Modded servers, tracked live and Primitive servers, tracked. On the server list, these filters bring it up: Type: Modded; Game mode: Primitive; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which tags does Luke's PvE Rust carry, and what do they mean?

Listed for the server browser to read, Luke's PvE Rust publishes these tags: gmprimitive (Game mode): No guns — primitive means bows, spears and melee only; mp4 (Max players): Capacity: 4 slots; ts8 (Group limit): Teams cap at 8; this is the game default; v2633 (Protocol): Join only if your game is on protocol 2633; cs163207 (Build): This server runs game build 163207; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Schedule

What should you expect on Luke's PvE Rust when wipe day lands?

Recent wipes averaged a peak of 1 players. The peak on the latest wipe came 0 hours after it.

Which wipe times are confirmed for Luke's PvE Rust?

Luke's PvE Rust's rhythm cannot be told yet: too few wipes on record. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. 42 days 21 hours since this world was made.

Server Details

How reliable is Luke's PvE Rust, and is it online now?

Offline: Luke's PvE Rust confirmed offline, last seen 37 days 21 hours ago. Uptime stood at 0% for the last 7 full days, 0 of 168 hours online. Rust Tracker logged it first on 13 September 2026.

Which Rust version is confirmed on Luke's PvE Rust?

Confirmed for Luke's PvE Rust: Rust network protocol 2633 and build 163207, Windows. To join, your game must be on the same protocol; Steam handles the update.

Which location is Luke's PvE Rust in?

Region: none published by Luke's PvE Rust. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 76.118.19.92:28015.

Population

Is Luke's PvE Rust busy?

Last seen 37 days 21 hours ago; Luke's PvE Rust is offline at present.

Where does Luke's PvE Rust sit in the server rankings?

Top 61% of all ranked servers, and #14,130 on seven-day player hours: Luke's PvE Rust.

Settings

Which settings and rules are confirmed on Luke's PvE Rust?

The name of Luke's PvE Rust carries no gather rate. Up to 8 players per group, the game's default. It runs primitive, bows, spears and melee, with no guns. Fighting and raiding between players are on. Plugins or settings change the game, and the server browser lists it under Modded. Oxide plugins run on it. On: VAC, Valve's anti-cheat.

Which map is loaded on Luke's PvE Rust?

A procedural map runs on Luke's PvE Rust, generated by the game.

How to Join

What is the way to join Luke's PvE Rust?

Open the console in Rust with F1 after starting the game, then type client.connect 76.118.19.92:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp4,ptrak,$r?,v2633,gmprimitive,cs163207,ts8,^o^z

Game

gmprimitive
Game mode No guns — primitive means bows, spears and melee only.
mp4
Max players Capacity: 4 slots.
ts8
Group limit Teams cap at 8; this is the game default.
v2633
Protocol Join only if your game is on protocol 2633.
cs163207
Build This server runs game build 163207.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugin framework confirmed: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.