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Rust TrackerRTRC · Radar control
ATIS RTRC INFO X SRV11,874online PAX88,657playing OCC4,001with players WIPED 3H163
MODModded traffic
Callsign

WLL5807=

[QC] WILL 2026 PVE

Online 75.154.161.94:28015 checked 11m ago

moddedoxidepve
Clearance · join
Players now 0/ 50 0% full
7-day average0peak 2
Rank#5,807top 26%
Last wipe54m agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

AveragePeak
00.250.50.75121:0006:0015:0000:0009:0018:00

Hourly average and peak, UTC.

Server performance

05010015020021:0006:0015:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 26% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap13.9 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 11

The first 48 hours of its last wipes

Thu 1 OctTue 29 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 4 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 19:17 UTC54m ago – – running 0
Thu 1 Oct, 19:51 UTC FW26d ago 2 – – 0
Tue 29 Sep, 23:14 UTC27d ago 2 – 1.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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  4. 04MOD
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  5. 05MOD
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ATIS · this server

Quick answers

From the figures on this page.

Filters

Where does [QC] WILL 2026 PVE appear in Rust Tracker lists and filters?

On Rust Tracker, [QC] WILL 2026 PVE sits in these lists: PvE servers, tracked live and Modded servers, tracked live. It comes up under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

What do the tags mean that [QC] WILL 2026 PVE is listed under?

Listed for the server browser to read, [QC] WILL 2026 PVE publishes these tags: gmvanilla (Game mode): Survival in vanilla mode; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): Default team size: 8; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): Region code: not set; ^p (PvE): PvE: the world threatens you, not other players; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Schedule

What happens on [QC] WILL 2026 PVE on wipe day?

Recent wipes averaged a peak of 2 players. 4 hours after the latest wipe, the crowd peaked. Half the peak was held until the next wipe in 0% of its recent wipes. The fall below half came by day 11 where it did not hold.

Which wipe times are confirmed for [QC] WILL 2026 PVE?

Irregular wipe times at [QC] WILL 2026 PVE: there is no next wipe to predict. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. Its world went live 54 minutes.

Location and Status

How reliable is [QC] WILL 2026 PVE, and is it online now?

Tracking shows [QC] WILL 2026 PVE online as of now. By its own uptime figure, the last restart was roughly 4 days 21 hours ago. 168 of 168 hours up over the last 7 full days: 100% uptime. The first sighting by Rust Tracker was 13 September 2026.

Which Rust build is [QC] WILL 2026 PVE running?

Rust network protocol 2635 and build 168909 on Windows is what [QC] WILL 2026 PVE runs. The same protocol is required to join, and Steam updates it for you.

What is performance like on [QC] WILL 2026 PVE?

Average server fps over the last 48 hours: 95, with a low of 76. Maximum entities carried: 152,002, from buildings and deployables to everything else. It drew as much as 5,360 MB of memory. Lag, as players experience it, comes from low fps and a rising entity count.

Which location is [QC] WILL 2026 PVE in?

Region: none published by [QC] WILL 2026 PVE. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 75.154.161.94:28015.

Player Count

What is the player count on [QC] WILL 2026 PVE?

[QC] WILL 2026 PVE is at 0 players, capacity 50. Peak of 2 in the last seven days, average 0 players. Busiest window in 48 hours: 14:00 UTC, 0 players on average.

How does [QC] WILL 2026 PVE compare in the rankings?

Top 26% of all ranked servers, and #5,807 on seven-day player hours: [QC] WILL 2026 PVE.

Map and Rules

Which settings and rules are confirmed on [QC] WILL 2026 PVE?

The name of [QC] WILL 2026 PVE carries no gather rate. The game's default applies: groups can have up to 8 players. pve is the game mode, other players cannot be fought. Plugins or settings change the game, and the server browser lists it under Modded. Oxide plugins run on it. VAC is on, Valve's anti-cheat.

Which map is confirmed for [QC] WILL 2026 PVE?

The map on [QC] WILL 2026 PVE is procedural, size 5,000, seed 753808557, generated by the game. Size and seed match, so the map is the same: view it on RustMaps from this page. Its map goes by the name Custom Map.

How to Join

Which steps join [QC] WILL 2026 PVE?

Open the console in Rust with F1 after starting the game, then type client.connect 75.154.161.94:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,^p,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival in vanilla mode.
mp50
Max players Capacity: 50 slots.
ts8
Group limit Default team size: 8.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code Region code: not set.

Gameplay

^p
PvE PvE: the world threatens you, not other players.

Mods and access

^o
Oxide A plugin framework runs here: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.