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Rust TrackerRTRC · Radar control
ATIS RTRC INFO F SRV11,829online PAX89,289playing OCC4,008with players WIPED 3H83
VANVanilla traffic
Callsign

PRS16817

Pristine_test 10

Offline NA 75.152.124.190:28015 checked 28d ago

weekly wipes vanillaoxidepremium
Clearance · join
Players now 0/ 50 0% full
7-day average0peak –
Rank#16,817top 70% · #1681 in NA
Last wipe31d agoweekly schedule
Next wipe3d 9hSun 1 Nov, 03:47 UTC
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep27 Sep30 Sep4 Oct7 Oct

Top 70% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

from its schedule tag
ETD · next wipe

Next wipe Sunday 1 November, 03:47 UTC, in 3d 9h.

Its weekly schedule tag · low confidence

usual gap2.4 daysbetween real wipes
wipe-day peak0players, last three wipes

Coming wipes

  1. 3d 9hSun 1 Nov, 03:47 UTC
  2. 8d 0hThu 5 Nov, 19:00 UTCFW
  3. 10d 9hSun 8 Nov, 03:47 UTC
  4. 17d 9hSun 15 Nov, 03:47 UTC
  5. 24d 9hSun 22 Nov, 03:47 UTC
  6. 31d 9hSun 29 Nov, 03:47 UTC
  7. 36d 0hThu 3 Dec, 19:00 UTCFW
  8. 38d 9hSun 6 Dec, 03:47 UTC

The first 48 hours of its last wipes

Sun 27 SepThu 24 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 27 Sep, 03:47 UTC31d ago 0 – running 0
Thu 24 Sep, 19:12 UTC33d ago 0 – 2.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01COM
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    Players 21/250
  2. 02COM
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    Players 30/250
  3. 03COM
    Callsign RST015NA · groups of 12+ · weekly · 197 on average Rusty Moose |US Mondays|
    Players 327/350
  4. 04COM
    Callsign RST018NA · groups of 16+ · weekly · 154 on average Rustafied.com - US Friday
    Players 8/100
  5. 05COM
    Callsign RST015NA · groups of 12+ · weekly · 154 on average Rustoria.co - US Mondays
    Players 220/250
  6. 06COM
    Callsign RST010NA · groups of 16+ · weekly · 143 on average Rustopia.gg - US Main Premium
    Players 38/200
ATIS · this server

Quick answers

From the figures on this page.

Filters

Where does Pristine_test 10 appear in Rust Tracker lists and filters?

Community servers, no tags, North America: live server tracking and Vanilla Rust servers, tracked live — the Rust Tracker lists that include Pristine_test 10. It comes up under these filters on the server list: Region: North America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: Premium; Server tag: Weekly ^w, Vanilla ^v, Premium ^q and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.

How should you read the tags on Pristine_test 10?

These tags are published by Pristine_test 10 for the game's server browser to read: gmrust (Game mode): Standard survival mode for Rust; mp50 (Max players): Slots: 50; ts8 (Group limit): Default team size: 8; v2633 (Protocol): Join only if your game is on protocol 2633; cs165217 (Build): Build: 165217; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): The region code is unset; ^w (Weekly): A weekly wipe; ^v (Vanilla): No changed rates, kits or rules — the game as Facepunch ships it; ^q (Premium): Join only if you have Rust's premium status; ^o (Oxide): Plugin framework: Oxide (uMod); NA (North America): In the server browser it is listed under North America. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Schedule

What happens on Pristine_test 10 on wipe day?

The average peak across recent wipes: 0 players. 0 hours after the latest wipe, the crowd peaked.

On what schedule does Pristine_test 10 wipe?

The prediction for Pristine_test 10 follows its tag, as too few wipes are on record to confirm the schedule. Due on Sunday 1 November at 03:47 UTC: its next wipe. Its world went live 31 days 14 hours. A weekly wipe schedule is published in its tags.

Location and Status

How reliable is Pristine_test 10, and is it online now?

Offline: Pristine_test 10 confirmed offline, last seen 28 days ago. 0% uptime over the last 7 full days, with 0 of 168 hours up. First contact for Rust Tracker: 20 September 2026.

Which Rust version is confirmed on Pristine_test 10?

Confirmed for Pristine_test 10: Rust network protocol 2633 and build 165217, Linux. The same protocol is required to join, and Steam updates it for you.

Where does Pristine_test 10 sit?

In North America, under its NA tag, is where Pristine_test 10 lists itself. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 75.152.124.190:28015.

Population

What is the player count on Pristine_test 10?

Offline now for Pristine_test 10, last seen 28 days ago.

Where does Pristine_test 10 sit in the server rankings?

Seven-day player hours: #16,817 overall for Pristine_test 10, top 70% of ranked servers, #1,681 in North America.

Settings

Which settings and rules are confirmed on Pristine_test 10?

The name of Pristine_test 10 carries no gather rate. Up to 8 players per group, the game's default. survival is the game mode, gather, build, raid, as the game intends. Players can raid and fight each other here. The server browser lists it under Community, as a community server. Oxide plugins run on it. Its label is vanilla: no changed rates, kits or rules — the game as Facepunch ships it. Join only if you have Rust's premium status. On: VAC, Valve's anti-cheat.

Which map is confirmed for Pristine_test 10?

Generated by the game from seed 315671013, the procedural map on Pristine_test 10 measures 4,500. Size and seed match, so the map is the same: view it on RustMaps from this page.

How to Join

How do you get onto Pristine_test 10?

To connect: start Rust, press F1, enter client.connect 75.152.124.190:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join. Join only if you have Rust's premium status. The server's website: https://discord.com/invite/gHS4jpZEWr.

Transponder codes

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2633,^w,^v,NA,gmrust,cs165217,^q,ts8,^o

Game

gmrust
Game mode Standard survival mode for Rust.
mp50
Max players Slots: 50.
ts8
Group limit Default team size: 8.
v2633
Protocol Join only if your game is on protocol 2633.
cs165217
Build Build: 165217.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code The region code is unset.

Wipe schedule

^w
Weekly A weekly wipe.

Difficulty

^v
Vanilla No changed rates, kits or rules — the game as Facepunch ships it.

Mods and access

^q
Premium Join only if you have Rust's premium status.
^o
Oxide Plugin framework: Oxide (uMod).

Region

NA
North America In the server browser it is listed under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.